
Glad my post inspired you to register on forums and post! I simply say get rid of it because all people do is complain about it. but you can take it this way tooThey should just get rid of all the stats and have one called "Tank" that automatically improves your mitigation, health and so on. DPS & Healers could have the same things for their respective stuff.
Actually at that point, we can just collapse that into single stat called "Power" that automatically improves things depending on your role at the time. No need for different classes/roles to have different gear!
Actually at that point, we can just number gear tiers with no need for stats at all! You could just have a single number that rates how good your character is at stuff
Actually at that point, we can just get rid of the gear and have your number go up as you clear content.
If people complain about parry it could mean lots of things. One of those things is that it is superfluous. Another of those things it that it might be tuned incorrect and another is that overall content & encounter designer may be overly skewed towards DPS at expensive to other mechanical elements to the game. The only reason parry should be removed is if the reason complaints are coming in is because it really the first of those issues. In general the conversations about it seem to strongly indicate it's the latter two issues. However only SE has the data to really confirm that one way or another.
Even if they buff Parry to a point where investing into it actually gives a nice chance of proc, I don't see why Tanks would go for it anyway instead of using Crit/Det.
I mean, Parry and Block are here to mitigate fluff damage, so the benefits you'd get from parrying a bit more would probably be lost in healing anyway. You'd gain more by pushing DPS, skipping phases and whatnot than parrying a few more auto-attacks.
So, unless they start making some fights where Tanks get really high fluff damage, Parry would still be a bad choice anyway.
Currently, that stat cannot be balanced given the tanking meta we have. It's really that simple (and sad).
Edit: To be a bit more clear about that: having a "tanking stat" in FFXIV where offense is so important doesn't make sense. It's kind of the same problem we had with VIT. So, un short terms, if they want Tanks to use Parry, they have to make it an "offensive stat", such as allowing the tank to reflect a bit of damage from the attack each time they parry, for example.
Last edited by Fyce; 03-02-2016 at 04:38 AM.


Turn Parry into Thorns.![]()
Remove parry.



Parry doesn't need a buff. If it got buffed, the way the game works it'd still be useless. You'd need to redesign content in the game around it to make it worthwhile.


Wouldn't it be nice if we could literally gear ourselves defensively, using secondaries, during progression, and then switch over to det/crit/sks builds for farming? Oh wait...
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