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  1. #1
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by worldofneil View Post
    But if they're going to do that, what's the point in even given us a choice at all? True most people will put their stats in the same thing for each job, but at least right now we have a choice. What you're suggesting removes it completely and they might as well just add the stat points as we level up instead.
    I was going to say RPGs in general are all about appropriate stat allocation and agree but thinking about it...This really is the only MMORPG that has it. There are games where you allocate "ability points" but not stat points, which are baked into a combination of your gear, class and race. Stat allocation here doesn't really mean anything. Everyone just boosts the necessary primary stat and is done with it.

    I would love to see some sort of ability allocation in a game like FFXIV, similar to what Elder Scrolls Online has. You can take character customization to a whole new level in that game. It seems like they were trying to do something similar with the armory system but didn't quite manage it.
    (1)

  2. #2
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Some of us use it to cheat HP checks in progression by putting some points into VIT to meet the minimum threshold while still gearing up.
    (0)

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I used to think the only argument for keeping it was for (only) tanks messing with VIT and STR, but since that's no longer a thing and the devs flat out told tanks to allocate all into VIT for 3.2, they pretty much confirmed the pointlessness of giving a choice on the bonus point allocations and it has become more of a hassle than an actual "bonus."

    The whole SMN or SCH thing is also just a petty inconvenience when the work-around is as simple as holding on to Keeper's Hymns and using them to re-allocate points when you need/want to play the other half. So, they can't even say "we didn't want players to be able to play both jobs optimally," when you very well can, but there's an irritating (but hardly difficult) process to go through.

    My mind is blown that they've held onto this feature for as long as they have. If its not gone by the next expansion or the day it goes live I'll assume that they can't be bothered to do anything about it and would rather ignore it.
    (2)

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