Quote Originally Posted by Ayuhra View Post
I know some people like it but I wouldn't mind seeing the rotations trimmed down to maybe World of WarCraft levels. ...Circa the Cataclysm maybe or Mists of Pandaria, not Warlords of Draenor. A literal 1,2,3,4 lacks depth. Right now, however, I think FFXIV has too much. I enjoyed the rotations in 2.x but Heavensward lumped a bunch more in.


My dream (and others may disagree) is to see simpler rotations and more mechanically interesting encounters. WoW is easy to dump on these days but I'll give it this: Any difficulty that might have been in game due to rotations is put into raids instead which gives the actual play of the encounters more depth. Or so I feel. I am trying to imagine people doing Mythic Blackhand or even older things like Yogg-Saron in his day with Heavensward rotations and I think it would give the WoW playerbase a mutual brain hemorrhage.

I am not saying I want the game to BE WoW of course. We have one already, but a similar raiding style would be cool since that is the one thing WoW has always done well, Dragon Soul aside. It seems like they are already moving into mechanics vs dps checks in 3.2.

I am deviating from the point here, aren't I? Sorry, OP.
Speaking personally, I'd probably dump Dragoon if the rotation was simplified. I worked hard to make the buttons all fit on my controller in a meaningful and efficient way, and I worked hard at memorizing my rotation to the point it can be applied and changed and reworked depending on the instance I'm in. I was able to easily demolish the Sephirot EX dummy at i208 because of everything I'd practiced, learned, and understood about my class, and nothing feels better than three geirskoguls a minute.

Like I said though, that's just my opinion on the subject; I love the dragoon class, and I love the machinist class. :3