I don't know that tank stats have been worked out yet, but if they were nerfed to half-efficacy like STR was, then Parry might actually be one of the stronger stats for tank now, though it still will have 0 effect on DPS (well, I guess it has a teeeeeeny effect on DRK DPS)
Anyway, on PLD and DRK I actually hate Skill Speed the most, even more than parry. I mean, it does increase your DPS, but on PLD it makes you burn your TP even faster and clip GB and doesn't help your cast/recast times on spells. It just makes me mad how bad it works with the job >:|
I never really got the hatred for parry either. True, it doesn't help your DPS, but it's just one of the many stats you can choose and it makes sense to have at least one defensive stat that you can choose or avoid on a tank job depending on preference. At one point during the progression period on T13 I had so much parry from my melds that I was parrying or blocking the majority of incoming damage, which was honestly pretty cool.
Last edited by eagledorf; 03-01-2016 at 04:31 PM.
http://bit.do/PLD_A4S
Every time you're not tanking, Parry has no ability to proc. Every other stat available to us has an effect as long as we're hitting the boss. It also doesn't work on magic damage. There are many cases wherein having the stat Parry does literally nothing. Every other stat being brought down relatively still doesn't make Parry's reliability any higher. Everyone who's in love with Parry or doesn't think it's useless is just trying to swim against the tide or is poorly informed. Yes, we're a tank, we want to mitigate damage, but Parry - as a secondary stat - only increases our chance to do that by a very, very small % and the proc itself can only happen under specific conditions. Even then, it's questionable if the proc itself will even do anything useful (RI + etc for tank buster = parry is doing nothing, Sheltron + etc = parry is doing nothing). It's.. we've done this like a million times, there really needs to be a go to document that explains why Parry doesn't work.
Last edited by SpookyGhost; 03-01-2016 at 04:58 PM.


That already exists, its 137 pages long in fact.
I think more than anything what some people are tired of is constant complaining about it, which is disproportionately loud relative to the DPS loss of having it on your gear. Its a hopeless cause really, the only thing SE ever did to Parry was make it worse and they have never ever (to my knowledge) addressed it in any public fashion (Live letter, interview, etc.)
Parry largely doesn't matter since it's a secondary stat, and the only time you really care about those is if you're pushing a really tight DPS check (no secondary increases HP, so HP checks have to be met with melded VIT and that can't really happen with tanks). I, personally, just take what I can get and worry about BiS when I have access to it. Obviously there are better pieces than others, but it's honestly w/e I'm not passing up some Midas Savage drop that has Parry/SkS on it just because I'm not a fan of Parry - 240 is 240.


How... logical!I, personally, just take what I can get and worry about BiS when I have access to it. Obviously there are better pieces than others, but it's honestly w/e I'm not passing up some Midas Savage drop that has Parry/SkS on it just because I'm not a fan of Parry - 240 is 240.
Last edited by Syzygian; 03-01-2016 at 09:42 PM.
I'm surprised by that actually. That means that Det/Crit will have more than doubled in value relative to primary stats.
http://bit.do/PLD_A4S



If they want parry to be sought out they need to
1) add passive mitigation to it. It still won't be great, but at least it will have a place.
2) greatly increase the mitigation of parry procs.
or
3) add more traits for every tank that rely on parry to be useful
Easy brainless additions for 3 would be stuff like chance to gain Wrath on parry, chance to gain Sheltron effect on parry, increased damage dealt after parry, eliminates MP cost of Dark Arts after parry, parry also increases accuracy or crit, instant cast Clemency after parry, etc. Stuff that is REALLY good if you're tanking because you can't access it if you're not. Really, it's just dumb that they made this stat worse AND more boring (doesn't get stronger from STR anymore) while simultaneously making crit better (increases crit power too).
If it stays like it is now into 4.0 then, yeah, you might as well delete it since anything it's attached to instantly becomes the bad piece of its item level tier.
Last edited by Brannigan; 03-01-2016 at 07:03 PM.



1) While you're right, they might as well call the stat something else at that point. Of course the downside of this is that they'd have to tune bosses expecting tanks to stack parry, which means they'd hit even harder than the stuff we're currently facing in 3.2.
2) This could happen but stuff like Raw Intuition would probably have to be changed. Of course, we'd first have to determined what "greatly increase" entails.
3) Beyond traits, even something simple like having you immediately auto-attack when a parry procs would somewhat help.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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