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  1. #31
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Arkenne View Post
    At the very least I would like that Parry on PLD would directly translate into Block...
    Its pretty annoying that one uses Sheltron, and the next 10 seconds worth of autoattacks get all parried, so no Shield Swipe proc :/

    Also, would be cool to have a "Parry Stance" in which neither GCDs nor Auto-Attacks or moving at all can go, but naturally reduces incoming damage, stackable with other DEF cooldowns and the more Parry you have, the longer it can last on, and endure.
    PLD can Block without Sheltron already. It's about 6% or 9% stronger than parry if I'm not mistaken. It just depends on what kind of shield the PLD has that judges how often they block attacks. Depending on the strength of the shield the block rate is less.
    I think the Shield types are:

    Buckler - High Block Rate / Low Block Strength
    Kite Shield - Medium Block Rate / Medium Block Strength
    Tower Shield - Low Block Rate / High Block Strength
    (0)

  2. #32
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jpec07 View Post
    You could also conceivably stack them for Bismarck and Ravana, though I'm not sure how much elemental-aspected damage there is to those fights (never tried using elem. resist stuff).
    They were important back in 1.xx for Ifrit/Garuda at the start.
    A lot of bismarck's damage comes from physical (the platform change) and the adds, so useless there.

    Ravana has a lot of physical as well (slashes, charges, etc).

    RIP elemental materia.
    (0)

  3. #33
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    parry is cool
    (0)

  4. #34
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Aaliyahrose View Post
    PLD can Block without Sheltron already.
    hrm... nope thats not what I meant...

    Tis true that Block "can" happen with every fisical attack the PLD takes from the front, however parry does also (and evasion, but lets ignore that).
    One attack from the front has a % chance to be blocked, and a % chance to be parried.
    But if the one attack is parried, it can't be blocked, and if said attack is blocked, it can't be parried (and evaded but Im disregarding that).

    They both are competing against the other, and in the case of the PLD, you want the Block to happen instead of Parry.
    So then it comes Sheltron into play. Since Sheltron makes it a 100% chance that the next attack is blocked, its nice and all but, parry takes priority (along with evasion but Im disregarding that).

    For a hit to be blocked by Sheltron, it must first bypass the parry parameter, if parry happens, sheltron isn't used and has to wait till the next chance. Hence Sheltron isn't really a 100% block chance, rather a (100 - parry % - evasion %) % chance to happen. and if the other wins over in the duration... bye bye Sheltron, GG Shield Swipe.

    So in terms of DPS, Parry is actually a DPS loss for the PLD, and in terms of tanking, Parry is in the way of Block, specially since both work under the same conditions.

    So thats why I would wish for Parry to translate into a greater Block rate, nullifying the Parry parameter altogether for the PLD.
    Or that Sheltron would nullify both Parry and Evasion chance until proc :/
    (0)

  5. #35
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    That's debatable. Your arguments are usually so full of holes that you could drive a herd of cattle through them.

    Your posts cause more facepalming than parry does for sure, though.
    (5)

  6. #36
    Player
    Fytayn's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    64
    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    So... I've been looking through Parry-related posts as I was wondering how it actually affected things.

    All I see on here is "it's useless/useful due to [insert theorycraft/opinion/story here]"

    I've seen all kinds of analysis and numbers regarding other stats but absolutely nothing about Parry beyond what people seem to be making up. And this isn't just here.

    So, question to the assembled: has anyone actually figured out the numbers behind Parry since the 3.0 changes? Without anything resembling those we're all just guessing.
    (0)

  7. #37
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fytayn View Post
    So... I've been looking through Parry-related posts as I was wondering how it actually affected things.

    All I see on here is "it's useless/useful due to [insert theorycraft/opinion/story here]"

    I've seen all kinds of analysis and numbers regarding other stats but absolutely nothing about Parry beyond what people seem to be making up. And this isn't just here.

    So, question to the assembled: has anyone actually figured out the numbers behind Parry since the 3.0 changes? Without anything resembling those we're all just guessing.
    There was a thread of some people trying to do objective research on scaling. iirc it does not scale the same as it did pre-3.0. But people hate/don't care about the stat so much that a lot less effort was put into math behind it this time around. I believe the same thread also suggested, based on testing, that WAR and DRK have higher base parry rates than PLD does, DRK even more so, (probably to balance with Wrath stacks having Parry). The big take-home from that was that PLD having a Shield was shaping up to not actually make much of a difference in passive mitigation between the other two tanks, as the tests suggested they had innately higher parry rates to compensate.
    (1)
    Last edited by Syzygian; 03-07-2016 at 06:26 AM.

  8. #38
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    OH SHI--- (sorry for double post) --

    Here it is.
    (0)

  9. #39
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    That's debatable. Your arguments are usually so full of holes that you could drive a herd of cattle through them.

    Your posts cause more facepalming than parry does for sure, though.
    I don't know, parry is full of holes itself.
    (0)

  10. #40
    Player
    Stiggie's Avatar
    Join Date
    Jul 2013
    Posts
    11
    Character
    Stiggie Vurz
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    They could make Parry a very interesting stat, I've heard everything from adding a chance to counter-attack to it, or just make auto-attack damage more of a threat. These are good suggestions, but it doesn't make it an interesting stat.

    I think that the devs are actually very close to making it an interesting stat through replicating the mechanics of one move: Reprisal. What I would propose is an ability off the GCD, with no cooldown, that procs from a parry, that would give some sort of buff. You could even make them unique for each class, for example, PLD would get a mini-bulwark for X seconds or proc a small aoe heal, WAR could get a stack of whatever stance they are in, and DRK could gain a lifesteal or a short blood weapon(in grit) for X seconds. I'm not saying they'd have to do this, but it would make parry much more viable in the MT position.
    (0)

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