FFXIV story got better when people started dying. But if you mind that I might recommend you Pool or Chess, they also have multiplayer and no one dies there.



FFXIV story got better when people started dying. But if you mind that I might recommend you Pool or Chess, they also have multiplayer and no one dies there.
And this is where I disagree. It got better in spite of all the people dying. Most of FFXIV's character deaths (as in, where people actually died) have been really terribly executed (pun intended), and generally based on really shaky narrative structure and logic.
But that is the sort of attitude that they're catering to. I understand why it's popular, I just don't care for it much. Love ASOIF though (the TV series less so), but that's because GRMM and I have a similar view on life.
あっきれた。
See, I don't mind the fact that Haurchefant and Ysayle apparently sacrificed themselves for the sake of the Warrior of Light. I do, however, want it to be portrayed as a negative thing rather than something to aspire towards. I'll admit, I have a strong loathing for plot armour and whilst the WoL is obviously going to be shrouded in it at every turn I do not belief that any other character should be safe. If it makes sense for the story for Y'stola to die in 4.0, for example, I'm perfectly fine with it. So long as it is done well.
Characters dying keeps things fresh. It also allows the antagonists to...actually feel like a threat. Yet if nameless red-shirts are dying or minor characters are introduced and then killed off shortly afterwards whilst the 'big names' continue to repeatedly avoid any dire consequences things just become predictable.
I'd also apply it to injuries as well. I'm bitterly disappointed that neither Raubahn or Thancred were humbled by their experiences. Sadly we can safely say that their positions leave them likely candidates to be 'safe' as far as the ongoing story goes.
Last edited by Theodric; 03-24-2016 at 04:53 AM.
I think that other thread may have led you to the mistaken conclusion that I am against any and all forms of character death. I'm not, I just happen to have really high standards that FFXIV refuses to meet. According to Yoshida, Haurchefant was reintroduced to the plot in 2.3 for the express purpose of being a character who dies in 3.0. While I do think plotline deaths should be part of a larger plan, that larger plan should not be limited to have someone killed off for cheep fealz without affecting the overall direction of the story.See, I don't mind the fact that Haurchefant and Ysayle apparently sacrificed themselves for the sake of the Warrior of Light. I do, however, want it to be portrayed as a negative thing rather than something to aspire towards. I'll admit, I have a strong loathing for plot armour and whilst the WoL is obviously going to be shrouded in it at every turn I do not belief that any other character should be safe. If it makes sense for the story for Y'stola to die in 4.0, for example, I'm perfectly fine with it. So long as it is done well.
What I really wanted was an aggressive regime change in Ul'dah catalyzed by the Sultana's assassination. I'm still bitter that we'll never get that. I want major deaths that we can't just press on after with our goal unchanged, because the world can't simply pretend that that loss didn't happen. It's kind of a shame that MMOs operate on the assumption that the world can't be changed by anything, because the setting has a lot of potential for radical change that we'll simply never get to see.
あっきれた。
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