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  1. #1
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I'm actually a little more worried about the Waking Sands. Lady Tataru hasn't called in such a long time I get the feeling I've been ostracized...

    (Yes, I am aware that quest linearity demands that inappropriate overlap doesn't happen to avoid illogical contradictions in wording and context.)
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  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I was just thinking about this today too, as I was re-watching old cut-scenes thanks to the new Inns. I was thinking Ascians were some sort harbinger of the apocalypse actually. A shame they won't be a part of the umbral-era storyline.
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  3. #3
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I assume that the main scenario has to change somewhat in 2.0. For one thing, many of the areas that the story takes you to are changing. But beyond that, Yoshida said that he didn't find just running from place to place all that interesting, which is one reason he decided to make the main storyline aimed at battle classes, with separate stories for crafting and gathering classes. So I assume that even if a lot of the story is the same, the way it plays out will be different.

    If the dev/loc team IS giving the main scenario a re-write, I look forward to what they come up with. I think there was a lot of interesting stuff in the main storyline, but as people in this thread have mentioned, much of it was thrown out there and then just left hanging. Also, I often found it hard to tell who the various NPCs were or what they were talking about. Sometimes characters would just kind of change the subject at odd times, which was a little frustrating.

    But it seems to me that the storyline is more focused and more fleshed out since the XIV redesign began. I don't get the "huh...wha?" feeling like I did with the original main storyline (and much of the FF XI story as well, to be honest). It's pretty refreshing, actually. For example, I really enjoyed the Twin Adder quest "Two Vaans are better than one". It had a nice cutscene, with fully realized exposition and an interesting conclusion. I love the job quest stories as well.

    Thank you, dev/loc team, and keep up the good work. I'm really excited to see what's coming next!
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    Last edited by Rane; 03-20-2012 at 12:28 PM.

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