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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    4

    Archer Post 1.19

    Hey guys

    Making this topic for discussing the currently problem with archer, there is a few.

    First off lets make a point of the elephant in the room, damage its poor. worst in the game and were supposed to be a pure damage class not tied down with any other responsibilities such as tanking or healing.

    We've had enough time to play and base which are the best current classes and i'd say its Lancer closely followed by Marauder and lets not get started on OPspike.

    Not sure how they could have let this patch come out without testing comparative dps across classes.

    Now I'm sure some ex-archer who now Maining LNC/MRD will come on and say hey but you guys were the best by far in 1.18. true, but now the table is turned and the game should not aim for a top dog dps. it should be balanced so all classes have a role and are useful.

    Two other things I wanted to talk about was incoming damage and our lack of a MP ability. We have (I think) the lowest health pool for a DOW. And because were ranged this is fine I guess.
    However the amount of damage we take is an issue the meta non dungeon endgame is party related and we shouldn't be tanking. Only problem is our threat is super high for the bare minimum damage we do, if we use various combinations of threat reduction spells we only make ourselves even less useful. Hell I've been denied access to parties because I was an archer.

    The MP thing is a curious thing. Apart from Trifurcate which uses a whopping 15mp ever 120seconds we don't really have many spells or any that use Mana yet we have a large pool of 700-800.

    I think changing Quick Nock to not have 4-5 different individual hits but 1 large hit with the animation of many. This would allow us to buff it, Its a 2000 TP ability on a long cooldown it must do more damage To offset the buff add a Mana cost of 40-50 cost to it and up its damage a bit and it would really help out.
    In its current state its 3rd on our priority list behind Foeseeker and Barrage.

    Some input from otherwise would be appreciated as I've certainly not covered everything like animation locks, and say bloodletter having such a large lock that its suicide on ifrit.
    (3)

  2. #2
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Seeing how bard is gonna come off it, looks to me like they're making it more of a technical job rather than pure DPS. Personally, I'm waiting for 1.2 patch before making an opinion of this class.
    (5)

  3. #3
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Yeah, I thought about complaining as well but kinda pointless without seeing 1.2.
    (2)

  4. #4
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    It is sort of sad for people that lvled ARC as their first main lvl 50 only to get to Ifrit and realize it's useless...

    I am hoping for some improvement in 1.2, but we will see. Maybe we will become more usefull as Barchers and our DPS will increase.
    (2)

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    179
    I would love to see a Dev post to the current condition of ARC. That nerf was too harsh, and I have the same problem of doing 'endgame' type of events because ppl would just rather take a stronger DPS. I understand that the idea COULD be that we were nerfed down so much because of the BRD job.. but ARC still needs to be a viable DD, at least somewhat balanced to the other classes. Not to mention BRD isn't sposed to be coming until 1.21.. we need a fix now SE.

    We pay for our DPS directly by needing ammo, yet we have the lowest dps across the board. It's just not right.
    (8)
    Last edited by Exni; 10-22-2011 at 02:06 AM.

  6. #6
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    ARC has two main problems right now, and addressing them would fix the balance issue:

    #1 They're lacking a 3000TP WS, which is where everyone else is getting their damage.
    #2 They're the only damage class that's subject to animation lock to perform regular attacks (Light Shot).

    It's silly, though, to argue that you deserve to be the top DPS just because you need arrows. Arrows should just buy you range, not DPS.
    (0)

  7. #7
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I don't think we need to be top DPS, but we are paying for arrows, where the rest of DD don't have to pay for ammo.
    ARC should at least have a chance in competing against other DD lol. I am just glad I lvled THM to 50 as well, or else I would have been left out of Ifrit fights.
    (2)

  8. #8
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raikki View Post
    It's silly, though, to argue that you deserve to be the top DPS just because you need arrows. Arrows should just buy you range, not DPS.
    Why shouldn't arrows have different DPS? Not all arrow tips are the same, nor do they do the same thing.







    These arrow tips all serve different purposes in the real world. Bleed out control, size, amount of damage, it is all relative, and yes, even range. I feel like I did before 1.19 Lancer should of been an alternative to Archer, and now the tables are turned and I feel they hurt archer too much, they needed to balance them regardless of their future jobs...
    (4)

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Raikki View Post
    It's silly, though, to argue that you deserve to be the top DPS just because you need arrows. Arrows should just buy you range, not DPS.
    I never said we need to be top DPS...
    (1)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Scherwiz View Post
    Why shouldn't arrows have different DPS? Not all arrow tips are the same, nor do they do the same thing.
    That's not what he's talking about, though. Yes, ARC has to pay to attack. The question is, what do they get in return? Raikki is asserting that the answer to that question is that they get range, and the safety that comes with it, but not an actual DPS edge over melee. I hadn't considered it before, but I'm inclined to agree.
    (1)

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