In specific, crit food. It feels like every time they introduce a new tier of raid food they are more difficult to craft than before. Previously the food was difficult to make during the progression but afterwards alternative ways to acquire materials were introduced. However 3.0 food is still as difficult as the day it came out and the 3.1 food is even more so.
This is causing exorbitant prices on raid food, for example Baked Pipira Pira(3.0) on my server is 30k EACH for HQ and Steamed Staff(3.1) is 63k EACH for HQ. Meanwhile Flint Caviar (2.4) which is the next tier down is currently 12k per HQ. As you can see the newest food more than doubles each time it's introduced, at this rate we'll be looking at food that's 100k per HQ. This doesn't seem right for a game where there is hardly any places to readily acquire funds outside of the market board. If anything we should see these prices normalizing after progression and replacing the previous top tier food.