I vaguely recall (though I may be misremembering it) the devs said something about why the WHM hood can't be raised up to cover the head via /visor. Yet we got enemy WHMs that have the hood raised. Can't we have that too?
I vaguely recall (though I may be misremembering it) the devs said something about why the WHM hood can't be raised up to cover the head via /visor. Yet we got enemy WHMs that have the hood raised. Can't we have that too?
Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.
The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
Honestly, I think those enemies were given hooded WHM robes by SE on purpose as a sort of playful poke at the people wanting their hoods up on their robes. I enjoyed it but I think some people might be upset by it and think it's a deliberate insult.
Whilst that is true, SE could give WHMs an alternate glamour version of the robe with the hood raised. All they would need to do is use that mesh from Amdapor HM with the texture of the original AF set. The only additional work required would be making a clean texture for the hood itself, which may have already been done anyway as part of the process for these new models.Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.
The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
How is this a joke? A joke would be Edda and we seen how dark that got.
A robe/hood combo like some of the cowls we currently have. That'd be the easiest option I think.Whilst that is true, SE could give WHMs an alternate glamour version of the robe with the hood raised. All they would need to do is use that mesh from Amdapor HM with the texture of the original AF set. The only additional work required would be making a clean texture for the hood itself, which may have already been done anyway as part of the process for these new models.
Could have just gave the explanation without trying to sound cute about enemies using /visor you know.Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.
The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
Last edited by MilesSaintboroguh; 02-29-2016 at 01:10 PM.
If I remember right, the Eso gear for DRGs /visor command doesn't have an animation, it just appears open and close. I don't think it's be too difficult to add in that hood in to the current Artifact gear and just have it appear hooded/not hooded without an animation.Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.
The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
Born to lose, Live to win.
RIP Ian "Lemmy" Kilmister
ps3 limitations. If we cant have options for the epileptic nightmare our hotbars turned into due to size limits, then multiple hood variations on a single piece is definitely far beyond our technology.
The crux of the issue is that the hood is part of the body armor not the head slot. There is no /visor or any other such command for armor peices other than head-gear. Could it be done? I imagine it would actually be pretty simple to make the /visor command also include specific peices of body armor and have a secondary check on what model /visor to useIf I remember right, the Eso gear for DRGs /visor command doesn't have an animation, it just appears open and close. I don't think it's be too difficult to add in that hood in to the current Artifact gear and just have it appear hooded/not hooded without an animation.
-If body armor with hood - then use body armor
-If no hood present use /visor model for head if available.
Buuuut considering they let us know full well that the servers are bursting at the seams with limitations I bet that would be the likely scapegoat/answer to why they "Can't" do something like that.
I wish, those White Mages look so cool.
Yeah, would be nice to have it as a cowl/ 2-slotted version ... we got the eso hood .... but it just looks more like something a nun would wear
Last edited by myahele; 03-01-2016 at 12:06 AM.
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