Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100

    AF White Mage hood raised up. Why can't it be done?



    I vaguely recall (though I may be misremembering it) the devs said something about why the WHM hood can't be raised up to cover the head via /visor. Yet we got enemy WHMs that have the hood raised. Can't we have that too?
    (21)

  2. #2
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.

    The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
    (2)

  3. #3
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Honestly, I think those enemies were given hooded WHM robes by SE on purpose as a sort of playful poke at the people wanting their hoods up on their robes. I enjoyed it but I think some people might be upset by it and think it's a deliberate insult.
    (11)

  4. #4
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by HakaseNyan View Post
    Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.

    The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
    Whilst that is true, SE could give WHMs an alternate glamour version of the robe with the hood raised. All they would need to do is use that mesh from Amdapor HM with the texture of the original AF set. The only additional work required would be making a clean texture for the hood itself, which may have already been done anyway as part of the process for these new models.
    (1)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheCurls View Post
    Honestly, I think those enemies were given hooded WHM robes by SE on purpose as a sort of playful poke at the people wanting their hoods up on their robes. I enjoyed it but I think some people might be upset by it and think it's a deliberate insult.
    How is this a joke? A joke would be Edda and we seen how dark that got.

    Quote Originally Posted by Alberel View Post
    Whilst that is true, SE could give WHMs an alternate glamour version of the robe with the hood raised. All they would need to do is use that mesh from Amdapor HM with the texture of the original AF set. The only additional work required would be making a clean texture for the hood itself, which may have already been done anyway as part of the process for these new models.
    A robe/hood combo like some of the cowls we currently have. That'd be the easiest option I think.


    Quote Originally Posted by HakaseNyan View Post
    Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.

    The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
    Could have just gave the explanation without trying to sound cute about enemies using /visor you know.
    (8)
    Last edited by MilesSaintboroguh; 02-29-2016 at 01:10 PM.

  6. #6
    Player
    Reila_Circus's Avatar
    Join Date
    Aug 2015
    Posts
    224
    Character
    Reila Circus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by HakaseNyan View Post
    Did you see those enemies running around using /visor flipping their hood up and down at you? No? Didn't think so.

    The problem lies within the use of the /visor command, I'm sure. What the players have and what they enemy has are two different meshes. The /visor command moves what's currently available (part of the mesh), and moves it accordingly. Simply put, unless the /visor command was adapted to swap meshes/models, it cannot be done.
    If I remember right, the Eso gear for DRGs /visor command doesn't have an animation, it just appears open and close. I don't think it's be too difficult to add in that hood in to the current Artifact gear and just have it appear hooded/not hooded without an animation.
    (3)
    Born to lose, Live to win.

    RIP Ian "Lemmy" Kilmister

  7. #7
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    ps3 limitations. If we cant have options for the epileptic nightmare our hotbars turned into due to size limits, then multiple hood variations on a single piece is definitely far beyond our technology.
    (4)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Reila_Circus View Post
    If I remember right, the Eso gear for DRGs /visor command doesn't have an animation, it just appears open and close. I don't think it's be too difficult to add in that hood in to the current Artifact gear and just have it appear hooded/not hooded without an animation.
    The crux of the issue is that the hood is part of the body armor not the head slot. There is no /visor or any other such command for armor peices other than head-gear. Could it be done? I imagine it would actually be pretty simple to make the /visor command also include specific peices of body armor and have a secondary check on what model /visor to use

    -If body armor with hood - then use body armor
    -If no hood present use /visor model for head if available.

    Buuuut considering they let us know full well that the servers are bursting at the seams with limitations I bet that would be the likely scapegoat/answer to why they "Can't" do something like that.
    (2)

  9. #9
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I wish, those White Mages look so cool.
    (2)

  10. #10
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Yeah, would be nice to have it as a cowl/ 2-slotted version ... we got the eso hood .... but it just looks more like something a nun would wear
    (4)
    Last edited by myahele; 03-01-2016 at 12:06 AM.

Page 1 of 3 1 2 3 LastLast