Where's my tower shield for this tier, SE? Low block power = go hit the showers. Low block rate = feelin' great.
Seriously though I don't like dropping Gordian for Sephirot just because of ilvl/stats. 22% or whatever can go suck a D. Bring back the beefy 30.
Regarding 3.2 paladin, I really wish they had made Clemency not interrupt combos. Also, it feels a lot weaker as a self heal than it did before 3.2 because our HP and boss damage went way up but Clemency stayed about the same, so it's healing a lot less of our HP percentage-wise. 2s cast is nice though. I haven't gotten beyond Midas 2 savage yet, but at least there and in 1 it's decently useful. Sephirot too.
Stance switching is better, but it'd be nice if Sword Oath had a short duration buff upon activation to help make up for the 0 potency GCD you spend switching into it.
It's nice that Veil had its cooldown reduced to something reasonable and I like that it gives a reason to sub Cure. It's also nice that the rebound heal from Divine Veil can trigger it. However, at this point, why does it even have activation requirements? I think they should possibly add something to this skill if future paladin improvements are required, like how it had a blocking component added in 1.0. Not saying that's what it needs, it's just an awkward skill right now. I think the only reason they put the heal requirement on it in the first place is because it was there in 1.0 and they didn't want to spend too much creative energy making paladin stuff.
Halone is still lackluster. It just doesn't feel like a vital part of the toolkit most of the time. A bit more useful in sword stance for hate/damage reduction, but it still feels crappy when you have to use it.
TP is going to continue to depend entirely on the fight. I don't see paladins having many problems with it for about 6 months because everything I've seen this tier has a lot of running around time not hitting the boss. Also, I'd like to see Cover's cooldown go down to like a minute because why not.


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