



It did get great buffs, they improved the situation (mostly to balance the class with the global tank changes), but did not fix them completely. Its not that we are never happy, its just that tweaking a few numbers does not fix the fundamental core of the problem.



Where's my tower shield for this tier, SE? Low block power = go hit the showers. Low block rate = feelin' great.
Seriously though I don't like dropping Gordian for Sephirot just because of ilvl/stats. 22% or whatever can go suck a D. Bring back the beefy 30.
Regarding 3.2 paladin, I really wish they had made Clemency not interrupt combos. Also, it feels a lot weaker as a self heal than it did before 3.2 because our HP and boss damage went way up but Clemency stayed about the same, so it's healing a lot less of our HP percentage-wise. 2s cast is nice though. I haven't gotten beyond Midas 2 savage yet, but at least there and in 1 it's decently useful. Sephirot too.
Stance switching is better, but it'd be nice if Sword Oath had a short duration buff upon activation to help make up for the 0 potency GCD you spend switching into it.
It's nice that Veil had its cooldown reduced to something reasonable and I like that it gives a reason to sub Cure. It's also nice that the rebound heal from Divine Veil can trigger it. However, at this point, why does it even have activation requirements? I think they should possibly add something to this skill if future paladin improvements are required, like how it had a blocking component added in 1.0. Not saying that's what it needs, it's just an awkward skill right now. I think the only reason they put the heal requirement on it in the first place is because it was there in 1.0 and they didn't want to spend too much creative energy making paladin stuff.
Halone is still lackluster. It just doesn't feel like a vital part of the toolkit most of the time. A bit more useful in sword stance for hate/damage reduction, but it still feels crappy when you have to use it.
TP is going to continue to depend entirely on the fight. I don't see paladins having many problems with it for about 6 months because everything I've seen this tier has a lot of running around time not hitting the boss. Also, I'd like to see Cover's cooldown go down to like a minute because why not.
Last edited by Brannigan; 03-01-2016 at 06:51 PM.
Well, if you had a good group it would only be 2 knockbacks! and the second can be negated by Hallowed ground (also prevents movements)

I like how, with Shield Oath's buff, you can use Royal Authority instead of RoH and still hold aggro just fine. I like that alot.


I'd like tempered will to be more like a more powerful warden's paean (more powerful due to the much longer recast). So you'll remove any debuff, not just bind and heavy, be immune to any debuff for the duration + immune to knock back and draw in. This would make it much more useful, especially as a tank having the ability to remove your own debuffs and make it much more worthy of the 3min recast (and the bonus of making WARs jealous :P).
Late to the party, but I still find PLDs kit to be lackluster. I understand that square doesn't want clemency as an oGCD, but still interrupting combos? There are very few uses for clemency at the moment because of how clunky it is to use:
1. Break your combo to Clemency.
2. Finish combo and Clemency later.
3. Clemency in between phases to top party members or proc Divine Veil.
Clemency needs to not interrupt combos, and also needs immunity from casting interruption.
Bulwark could also stand some tweaking.
1. block rate 60% => 100%.
2. block strength nerfed by 25%.
This gives PLD a solid physical damage cooldown that can mimic but not overpower raw intuition.
Add Chivalry.
2 minute cooldown. Cost 50% mana pool.
Restores 100 tp.
some of these numbers could be tweaked for efficiency but I don't see these as game breaking at all. Also please drop the GCD requirement for either SwO or ShO; doesn't matter just pick one.
Last edited by DakenBrunel; 03-04-2016 at 09:51 AM.

I am contend with my PLD for now, except Tempered Will cooldown is long, and cover distant is short....
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