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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't understand how it's so much to ask that dungeon and raid gear not newly require a crafter to really utilize. Because that's exactly what the extra slot on each piece does unless base materia slots become fill-able without a crafter.

    Leave all slots beyond that for crafters, perhaps even including that first slot on crafted gear.
    (5)

  2. #2
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shurrikhan View Post
    I don't understand how it's so much to ask that dungeon and raid gear not newly require a crafter to really utilize.
    Because requiring a crafter was the whole point of adding the slot.
    (6)

  3. #3
    Player
    RaineAmorie's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    131
    Character
    Jojorito Zazarito
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    No one cared about this until slots were put on tome/raid gear. It's all about supply and demand, there was no demand for melds before so no one gave a crap, now there's a demand and everyone wants to do it. Slotting materia is a unique ability only suited to crafters, just be glad you convert things without having the craft leveled.

    You can't always have everything, hell I want to be able to take more than 3 auto attacks from a lv60 mob as DoL/DoH but I can't.
    (2)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Conradus View Post
    Because requiring a crafter was the whole point of adding the slot.
    The whole point of adding the slot was enabling more customization, which dozens of people kept begging for on the forums >_>

    And even in those threads, people kept pointing out that materia was not the way to go about the customization if the melding stays in the hands of crafters because people would end up not utilizing the slots at all.

    We've had these discussions before. Personally, I'd rather have non-customizable gear that I don't need to bother with beyond acquisition (Like we used to get). Should be an option, so that people who do prefer it the current way can get their customized melds instead.
    (1)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Conradus View Post
    Because requiring a crafter was the whole point of adding the slot.
    Except as far as the raid gear is concerned you aren't adding a slot at all. You are just quite literally dropping a ball in a hole. And you need a crafting class to do that?
    (1)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Except as far as the raid gear is concerned you aren't adding a slot at all. You are just quite literally dropping a ball in a hole. And you need a crafting class to do that?
    are you really bringing lore into this? well then its actually a more complicated process than that, from what I gather, there is no hole and there is no ball, you are using the aetheric energy from the materia stone and imbuing the weapon or armour with it, in a sense you are augmenting the gear with aether to increase its strength, that sounds like something that only someone with a knowledge of how the gear is constructed would be able to do.

    Materia melding as a concept is far different from how it was in FFVII, these are two different universes.
    (1)
    Last edited by Lambdafish; 03-01-2016 at 01:10 AM.

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    are you really bringing lore into this? well then its actually a more complicated process than that, from what I gather, there is no hole and there is no ball, you are using the aetheric energy from the materia stone and imbuing the weapon or armour with it, in a sense you are augmenting the gear with aether to increase its strength, that sounds like something that only someone with a knowledge of how the gear is constructed would be able to do.

    Materia melding as a concept is far different from how it was in FFVII, these are two different universes.
    Sounds like a copout excuse since some gear obviously has materia slots visible on it via the gear description. When you overmeld however you are using crafting techniques to meld more slots in. If you did not overmeld those slots wouldn't even show up to begin with.
    (0)

  8. #8
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Sounds like a copout excuse
    Using the lore excuse there would be a lot of stuff need changed.

    For example, why does a sandwich require 59 cooking compared to a souffle needing only 39.

    Lore should never be a reason to change something so saying its just putting balls in a hole isn't really a reason to change something.
    (0)

  9. #9
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    adding to the lore: melding is introduced to the character via a MSQ involving taking a piece of gear to a npc and having the npc meld materia into the gear. Realistically, that's what the supporters of this idea want: an npc to meld into existing slots (no overmelding, still have to have the materia and catalyst, and have to pay a progressive fee based on the materia tier being melded)
    (1)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    adding to the lore: melding is introduced to the character via a MSQ involving taking a piece of gear to a npc and having the npc meld materia into the gear. Realistically, that's what the supporters of this idea want: an npc to meld into existing slots (no overmelding, still have to have the materia and catalyst, and have to pay a progressive fee based on the materia tier being melded)
    This would be acceptable.
    (0)

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