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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shug View Post
    The fact that the new 220 crafted gear cost 10mil tells me that I do know what I'm talking about. Learn 2 marketboard.
    Yeah my servers marketboard just extorts ransoms for a single material of any crafter gear. Griffin Leather. 2 million. Any mat for the current Eikon gear? 1 million each. Any gear piece? 6 million to 10 million easily.

    You basically need a functioning FC to get anything done in a decent manner without getting frustrated. Which could include Diadem silliness, high Gathering prerequisites, want a specific meld will require a specific lvl 60 crafter, etc.
    (0)

  2. #2
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Shug View Post
    The fact that the new 220 crafted gear cost 10mil tells me that I do know what I'm talking about. Learn 2 marketboard.
    Maybe you should learn to lodestone and look up the required materials for the gear. You would be surprised how much these cost. The good news is that everybody is free to grind these materials and sell them for profit to buy the gear they want. I don't know why, but a lot of players are forgetting about the fact that crafted items require materials and battle jobs can farm big portion of these.

    To be honest I think people are overreacting with this melding. How often are you going to get a new gear that would require melds? Few times a week? Those few minutes are nothing in comparison how long does it take to level up crafting.

    I don't think the melding should be removed from the crafters, and I don't even have the crafters leveled up yet, because it is tedious... I totally dislike the leveling part of it. Crafting is fun, it is great when players use your gear, but the leveling is painful grind - and for that you pay.

    Were there more people crafting and gathering the prices would be lower. Anyone can join in and do the tedious leveling to sell the items for cheap, but then you would actually see how tedious it is.
    (4)

  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shug View Post
    The fact that the new 220 crafted gear cost 10mil tells me that I do know what I'm talking about. Learn 2 marketboard.
    You make is sound like any lvl 60 crafter can make 220 gear, let alone 220 HQ gear. Crafters making that stuff consistently at HQ require gear and food which in a Discipline of war context would be a guy in BiS Savage Gear. That's ignoring the cost of collecting the materials to make the items and the RNG risk of the item not coming of as HQ, resulting in a piece berely better than what you can get from grinding Mhachi Farthings from VA.

    I wouldn't call overmelding a particular advantage either since it only has value for crafted gear.

    As I said earlier just make an NPC that offers Materia Melding as a service but charges gil for the service. That way crafters still have an advantage with melding for having lvled crafters and everyone else doesn't have to depend on other players to meld. Just demanding that things get taken away from crafters is unfair. Crafting is a huge investment in effort and time and even when you enjoy it, it needs to be rewarding. Raiders might love raiding but how many do you think would do it if the rewards weren't sufficient.
    (4)

  4. #4
    Player
    Zeeg44's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Teayen Seishero
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    The reason they designed the materia system the way they did as well as almost every other system in this game is so that we will be social and work together. This game is an mmorpg a genre that was created specifically so people could interact with each other and be social. If you don't wanna be social go play another game. If your fc crafter is annoyed by you asking for melds all the time then seek help outside your fc. I like that materia is now more relevant it allows crafters to play an even bigger role in this game just beyond crafting the gear itself. Stop crying about everything that isn't "simple or easy" there is nothing wrong with the materia system as it is now just suck it up and deal with it.
    (1)

  5. #5
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Zeeg44 View Post
    The reason they designed the materia system the way they did as well as almost every other system in this game is so that we will be social and work together. This game is an mmorpg a genre that was created specifically so people could interact with each other and be social. If you don't wanna be social go play another game. If your fc crafter is annoyed by you asking for melds all the time then seek help outside your fc. I like that materia is now more relevant it allows crafters to play an even bigger role in this game just beyond crafting the gear itself. Stop crying about everything that isn't "simple or easy" there is nothing wrong with the materia system as it is now just suck it up and deal with it.
    This! my thoughts exacty.
    (1)
    .

  6. #6
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    I haven't read all the bickering in the thread so bear with me if I missed something.

    OP, this should not happen. You have the possibility to meld your gear even if you do not have a crafter but it is more tedious this way. Now imagine you want something changed on a pair of pants in real life. Do you not ask someone else if you don't know how to do it simply because you do not have the skill for it? How is that different from crafting? "This is a game" you might say, "everything should be at my disposal without doing anything for it" you might say. No, this is not how it works. Games have a sensitive balance and giving everyone free reign of melding without any effort is just wrong.

    What they could do is make an NPC available that melds for you BUT, on the flip side, this NPC should have a 50% chance to fail the meld (materia is lost)

    I do not craft for profit, I genuinely enjoy crafting and I often meld stuff for friends when they ask me. It's not a bother because I enjoy what I do. Just because you feel like you bother someone does not mean they are necessarily bothered by it. Just live with it or level your crafters further. If you have a good stack of money, simply check the levequests and buy HQ items off the MB. It will cost you but you will not have to craft.
    (3)

  7. #7
    Player
    Defias's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Defias Traicere
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    The issue is...going by the pants example...

    You are wearing a pair of Cargo Pants.
    The Cargo pockets are your slots.
    Materia are let's say...your pocket knife and brass knuckles.
    Do you see a Tailor to put them in your pockets?
    Or do you just open the flap on the pockets and drop them in?

    Now...
    I fully agree on seeing a Tailor if you plan to add extra pockets. (Overmelding)

    I honestly believe that is what everyone is worked up over.
    No one has spoken out against Overmelds requiring crafters.
    (5)

  8. #8
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Defias View Post
    The issue is...going by the pants example...

    You are wearing a pair of Cargo Pants.
    The Cargo pockets are your slots.
    Materia are let's say...your pocket knife and brass knuckles.
    Do you see a Tailor to put them in your pockets?
    Or do you just open the flap on the pockets and drop them in?

    Now...
    I fully agree on seeing a Tailor if you plan to add extra pockets. (Overmelding)

    I honestly believe that is what everyone is worked up over.
    No one has spoken out against Overmelds requiring crafters.
    No one has spoken out against over meld requiring crafters because you can't over meld raid gear. Guaranteed if you can overmeld raid gears, people will bitch about it.

    This is FFXIV, this is not real world.

    FFXIV Rule is as follows: if you wanna meld, you gotta level crafts.

    Plain and simple.

    If you can't take the time to ask your friends or shout for melds, or even level crafts (which isn't even that hard)... then I dunno what to tell ya, buddy.
    (4)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept the system will not work, it's easy to see how player interact with each other, between the run seller and crafter price.... and sorry some of this price are overly ridiculous. when i read that most of the crafter are not rich, i will say it's true, but the richest person are either run seller or crafter (i don't count RMT). but can't we throw them a stone to that? penta melding is extremely unfair, only the third slot is at 35% of chance to succes... and you have 2 other slot behind, when you see the time you need to spend for get a materia (even with all the new way) it don't make it not expensive. even the dark matter used for meld are rare now.

    but that not only the case for materia, it's even the case for the crafting. the component for do a simple craft can often be extremely rare to get, i will not even talk of the cosmetic craft that often end to have them own material that are quite rare. and i will not talk of them will to force player to ask other crafter for craft anything. or the fact that for leveling a craft from 50-60 it's more a chores than fun. between rare compenent in node or the fact that skin drop at rate of 1-2 every 3-4 monster.... and leather asking generally 3 skin for one. when it don't ask a rare material from bot or min.

    the trouble is everything in the craft is long and boring. it's rewarding to get to 60 it's tedious, they have one of the best crafting system and at the same time one of the worst. because of the rarity of any component worst, the number of different component recquire for anything.
    between this and the fact that you can't craft anything if you don't have the top gear, 4 star have insane recquirement for be done, even for the level 50 allagan replica, that recquire only level 50 component, why this stuff wasn't added to the 50 2nd expert book instead to add it to the 60 4rd book. because they want to make every craft rare for people to spend cash into it. the trouble there, it's too rare, making the rmt getting more and more people that want to pay the ridiculous price for acquire some of this stuff. most of people of every server have now rmt gil inside them pocket, acquire from the board...

    now you have player that despise craft that ask another way to meld, that natural... i will not be surprise to not see a lot of new player do craft because it's way too long and ask too much time and gil investement for do anything.
    they don't have a lot of way to make people want to do craft... they first need to stop to look at what do hardcore crafter (like for the hardcore actually) and think at balance the craft around midcore. same they need to change the whole progression of the 50-60, some craft (like leathercraft) did get some really nasty stuff, like the skin that have a drop rate from hell and ask rare component from node of bot (when it was mining before) craft from 50-60 must be a leveling craft, not an expert craft... we did get an expert progression, when new player will probably never do expert progression in the 50.

    and a few change are needed in the materia system, first increase the chance of success of the overmelding, the 1 overmeld must'nt be soo low... or if you want, make the crafter skill affect the succes rate! or simply remove the whole crafter needed for the materia melding. either are the best way. and more important, reduce the rarity of the dark matter... seriously, make it a very very very rare drop from random node is silly and stupid. stop to make every component rare, what you must do, is not make the component rare, but make sure people know how craft, use the skill and ability with skill. not ask more and more and more stats for be able to do something with extremely rare material.


    i will make everyone remember something quite important. people in FF14 can do what they WANT... not be FORCED to do what they don't want. asking pve to rely soo heavily on crafter, is not different than ask them to go do pvp. the point to say it's too hard to shout is not the trouble there. the trouble is to force people do stuff they don't want to do. they must be encouraged to do it, not FORCED.... SE with the craft in HW have make soo many mistake that they need to rethink it a lot.
    (4)
    Last edited by silentwindfr; 02-29-2016 at 04:53 PM.

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    in other games crafters and pve players mix well or at least no1 eyerolls when asked to....in FFXIV is like PVP they dont like each other and dont want to interact with the other side ....one has to wonder why , and who is to blame for that. Maybe is because SE force it , or because PVE think that crafters are greedy ppl , and that crafters think that pve players are like entitled childs? who knows , but the anima thing and the new materia thing isnt helping to make the relationship more friendly.
    (1)

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