Asking a crafting class to help you meld is still melding with the use of a crafting class. *snark snark*Because the game has a shortage of those classes in the world. You would have a valid argument if you couldn't request meld, but that feature allows raiders to meld gear without crafting, I'll even give you a tutorial.
1. Go stand in Idyllshire, mor dhona, limsa, or wherever.
2. "/sh any 60 BSM(GSM, LTW, WVR, ARM, CRP) that could help me with a meld?"
3. someone says "/sh I can!"
4. you request meld
5. you tip for their trouble
congrats, you melded your materia without a crafting class.
I've got a few crafting classes to 50 it was one of the worst times I've had in the game. It's not a facet of the game that I enjoy at, and I liked that I wasn't forced into it at all outside of purchasing consumables.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
And I didn't enjoy my grind for the Animus weapon, but tough luck. If you want to get ahead and rely on yourself more, deal with it and do it yourself.
Yeah! If you want to enjoy yourself in this game you need to spend time NOT enjoying yourself first!
This is a pitiful defense of a system. I don't even agree with Dejavu's point that much, but suggesting that a player "deal with it" and not enjoy themselves while playing a game they presumably play for enjoyment, for an incredibly minor payoff, is just ludicrous. Melding is literally a 1 click system, would you have defended 1.0 when you had to have crafters repair your gear for you? Were you upset when you no longer really had to do that? What's the harm in changing it now that materia melding is far more common?


It takes 5 seconds to ask someone to meld on your behalf. You are not forced to meld everything yourself, so this is literally the single dumbest argument ever made. You're also not forced to meld at all. You never have been, but many people did meld before, so why is it so different now? Oh right. because tome gear also has slots now, so you feel naked without shiny materia in them.
Because it's a vital part of the crafting role. It's like saying a healer can heal, but they're not allowed to remove status ailments. Or tanks can tank, but they're not allowed to Provoke.
For what it's worth, I did actually prefer the system where crafting jobs repaired your gear, because it made them so much more relevant than they are now. There was an actual market for us that did not involve high end gear and ultra-rare items for glamour purposes only. Now, we have to break the bank grinding scrips and countless rare items just to craft something which doesn't even match tome gear.
SE doesn't want to give us relevance through gear, so we make the niceties that everyone can easily live without. The reason the market is so expensive, is because crafting is one heck of a grind just to get to a stage where we can make that stuff. As much as people love to point fingers at crafting jobs, claiming we're overpaid fat-cats with billions in the bank, they fail to realize how much effort went into getting there.
So, no. I don't want crafting jobs to lose one of their benefits when they have so few of them to start with. Crafting has always been reliant on combat jobs, so why are you suddenly annoyed that it's the other way around for a change?
Is it really necessary to get into this argument again? If you're trying to clear endgame difficult content. You are expected to be doing everything within your reasonable ability and power to pull your weight. You're supposed to gear the best you can, learn your rotation the best you can, and perform the best you can, as there are 7 others counting on you to do so. Having SOMETHING melding into your materia slots is "required" in the sense that if you don't, you're either a douche, or you'll be short of a static if you don't. I'm not "forced" to wear pants when I go into work, but I'll probably be fired if I don't.It takes 5 seconds to ask someone to meld on your behalf. You are not forced to meld everything yourself, so this is literally the single dumbest argument ever made. You're also not forced to meld at all. You never have been, but many people did meld before, so why is it so different now? Oh right. because tome gear also has slots now, so you feel naked without shiny materia in them.
This is a horrible analogy, there's nothing near equivalency here. Melded was never a vital part of crafting for anything other than crafting gear. SOME Combat builds and items needed it, but providing melding services is almost never lucrative or terribly common. It most certainly will be now that all end-game gear will need it, but that's not fair to say this has always been the case, it simply hasn't.
Anything lucrative or involving large amounts of money in this game, is a DIRECT result of crafting or gathering. The only money there is to be made in combat gameplay, is selling runs. Something that less than half of 1% of players probably do.For what it's worth, I did actually prefer the system where crafting jobs repaired your gear, because it made them so much more relevant than they are now. There was an actual market for us that did not involve high end gear and ultra-rare items for glamour purposes only. Now, we have to break the bank grinding scrips and countless rare items just to craft something which doesn't even match tome gear.
Right, your crafting system is flawed and heavily un-fun for the majority of players. That's why there's so few of you and why most crafters corner the market pretty hard on their servers.SE doesn't want to give us relevance through gear, so we make the niceties that everyone can easily live without. The reason the market is so expensive, is because crafting is one heck of a grind just to get to a stage where we can make that stuff. As much as people love to point fingers at crafting jobs, claiming we're overpaid fat-cats with billions in the bank, they fail to realize how much effort went into getting there.
So why not give them new benefits and things to craft? As opposed to just adding in inconvenience for both them and non-crafters? This is, at best, a band aid to the crafting system being somewhat relevant.
This is a really poor defense. You want your system to be relevant, by being bothered every once in a while making almost nothing or nothing at all for clicking a button. Mesmerizingly intense and rewarding gameplay. Totally worth keeping in the game.
The game is meant for you to enjoy what u want from it. There are alternatives to everything. If u dont want to craft then u dont get the benefits from it. If u dont raid, do dungeons, leves, or quest ... then u dont get those benefits. Just have fun doing what u enjoy and ignore what u cant have. Nothing in life is free except what u feel and memories. Game-related stress is self produced.
The point is that you shouldn't have to go to a crafter every single time you get an item. Crafting has the 220 gear to sell and overmeld as well as consumables, which is already a pretty big gil sink.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.



Raids drop items crafters need to craft. Crafters meld materia raiders need to raid. Sounds completely balanced to me.
Personally I'd prefer it to where anyone can socket in materia in guaranteed slots, but only Crafters can overmeld materia into gear which ironically is mainly gear they craft themselves. Sound fair? I bet it does.
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