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  1. #30
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    These dungeons are insanely easy. Speaking from a tank's perspective, the monsters (even on maxed-out pulls) and bosses hit for very little damage, but have inflated HP pools to make the dungeon actually take 15~20 minutes. There are some sort of(being generous) interesting mechanics on bosses, but they all do so little damage that you can basically ignore them. The problem is that, thanks to Diadem, Gordias Normal, Void Ark, free gobtwines, and a huge time gap between 3.1 and 3.2, anyone who has been playing even a little bit far outgears these dungeons. This has always been the case, but it shows especially here because nothing does any damage to the tank. Healers can sit in cleric stance for entire boss fights.

    It sucks because the dev team spends all these resources making these unique monster models and environmental models and then makes these sleepwalk dungeons. The previous dungeons were much more fun, even though Pharos "Hard" was way easier than Pharos normal.

    If they want bad players and newbies to still be able to get their weekly tomestones they should

    Make leveling and level 50 roulette give the same Lore/whatever tomestones as current expert
    Make high level roulette give the same lore/whatever as current expert
    Make expert roulette actually have good difficulty and decent gear rewards, maybe some unique roulette rewards as well (random drop mounts and stuff)
    Nerf old experts on the patch cycle
    (2)
    Last edited by Brannigan; 03-13-2016 at 06:36 AM.