Extreme dungeons that give 65 lore base + Extreme dungeon roulette for 100 lore tomes combined please. I just want to cap while having some fun, doing expert has turned into a chore.
Extreme dungeons that give 65 lore base + Extreme dungeon roulette for 100 lore tomes combined please. I just want to cap while having some fun, doing expert has turned into a chore.
The even remotely difficult dungeons were all back during 2.X. Everything now is "follow the well showed path, fight enemies, follow path, more enemies, cool looking boss beat down, follow path, more enemies etc". Said it before, these dungeons need more depth, and not lore wise saying your going into another part of the dungeon by friggen blocking the last one from another dungeon and have us go the other way, but actually give us choices.Hello,
I have just wanted to ask you people what you think about the difficulty of 3.2 dungeons?
I think they were really beautiful, but the difficulty seemed just too easy to me even while taking casual players in account. I joined both dungeons without any knowledge and ran them trough without single death or wipe while just dodging stuff, if there was a mechanic, it was completely straightforward and required no figuring out or trial and error method.
I understand why Antitower is faceroll but why Amdapor ("Hard") does not have atleast a little bit of challenge?
So far these dungeons are just Beautiful, Lovely sounding, pieces of crap. It looks good, but it doesn't feel too good, and the more you dig into it the more crappier it feels. Don't worry though, friends would make it more fun. -_- it just seems like every dungeon since SE has gave up giving players the feeling of true exploration (oh...haukke manor nm T-T <-- in which they could've built on this idea up to 3.0 and we'd have an awesome buffet of dungeons to explore). Dont have time yada yada, then play on your own time, what do you expect on an mmo rpg (RPG) your time is friggen forfeit as soon as you subscribed. \rant
Edit: Here's a similar topic called Dungeons are a little linear and the post i made in response: http://forum.square-enix.com/ffxiv/t...ng#post3443847
Last edited by Kurogaea; 03-04-2016 at 04:09 PM.
End Game content design, gear progression, and secondary stats need a revamp. I understand SE is leaning this game more towards a casual base but there needs to be a greater challenge and content with more substance or they'll even bleed out the casual subscribers b/c they'll end up getting bored.
Hail Nanamo. Glory to Lalafell kind.
Funny thing is: last boss of The Vault (leveling dungeon) is much harder than bosses in "Expert" Roulette.
After two years and a half of the rinse-and-repeat kind of content, are you truly surprised that they're piss easy? Now that in itself is a surprise.Hello,
I have just wanted to ask you people what you think about the difficulty of 3.2 dungeons?
I think they were really beautiful, but the difficulty seemed just too easy to me even while taking casual players in account. I joined both dungeons without any knowledge and ran them trough without single death or wipe while just dodging stuff, if there was a mechanic, it was completely straightforward and required no figuring out or trial and error method.
I understand why Antitower is faceroll but why Amdapor ("Hard") does not have atleast a little bit of challenge?
Sorta related to the thread
Remember in Final Fantasy games you'd come across a boss in a dungeon that's pretty hard but with enough persistence you'll eventually beat it, Bosses like Materia Keeper or Demon Wall from IV? How come we can't have that in these games? Is it because people are running these things daily and don't want to be stuck fighting a hard boss? Not to sure if this is an MMO exclusive thing or not just think it'll be kinda cool to have that in this game.
That's called an extreme primal/savage raid. The current ones are Sephirot extreme and Midas savage.Sorta related to the thread
Remember in Final Fantasy games you'd come across a boss in a dungeon that's pretty hard but with enough persistence you'll eventually beat it, Bosses like Materia Keeper or Demon Wall from IV? How come we can't have that in these games? Is it because people are running these things daily and don't want to be stuck fighting a hard boss? Not to sure if this is an MMO exclusive thing or not just think it'll be kinda cool to have that in this game.
@Yasuhiro & OoglieBooglie
To be honest, back at ilvl 50, the old Demon Wall was exactly that for many parties. Wiped and broke up many an expert roulette at that time, when AK was the only choice in said roulette. Challenge of any noticeable significance has simply been split off from daily content these days, apparently, for reasons much like you guessed, to primal/savage content, as Ooglie said.
These dungeons are insanely easy. Speaking from a tank's perspective, the monsters (even on maxed-out pulls) and bosses hit for very little damage, but have inflated HP pools to make the dungeon actually take 15~20 minutes. There are some sort of(being generous) interesting mechanics on bosses, but they all do so little damage that you can basically ignore them. The problem is that, thanks to Diadem, Gordias Normal, Void Ark, free gobtwines, and a huge time gap between 3.1 and 3.2, anyone who has been playing even a little bit far outgears these dungeons. This has always been the case, but it shows especially here because nothing does any damage to the tank. Healers can sit in cleric stance for entire boss fights.
It sucks because the dev team spends all these resources making these unique monster models and environmental models and then makes these sleepwalk dungeons. The previous dungeons were much more fun, even though Pharos "Hard" was way easier than Pharos normal.
If they want bad players and newbies to still be able to get their weekly tomestones they should
Make leveling and level 50 roulette give the same Lore/whatever tomestones as current expert
Make high level roulette give the same lore/whatever as current expert
Make expert roulette actually have good difficulty and decent gear rewards, maybe some unique roulette rewards as well (random drop mounts and stuff)
Nerf old experts on the patch cycle
Last edited by Brannigan; 03-13-2016 at 06:36 AM.
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