They made the enemies hit for nothing despite the increase of Item Level this update. If you think they're face-roll now, boy are they going to be further of a joke when we're all i230+.

Easiest two dungeons I've ever had to heal in the expert roulette. I'm not sure what they were thinking with the difficulty balancing.

Quote Originally Posted by Dyvid View Post
I wouldn't worry about it too much. Soon people will speed run it to add artificial challenge and then we'll get people who don't understand how to speed run the dungeons, wiping the party in the process...
There's hardly anything to speed-run. Both dungeons are filled with stop-gaps where enemies flat out won't spawn until the previous (single) pull is cleared. And even with the one modest pull you can make in both of the dungeons, the stress on the tank/healer isn't close to what was needed in the 3.0/3.1 experts.

Quote Originally Posted by Ashelia_Ferron View Post
Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
It's the latter. You can already do the current dungeons in 15 minutes with a competent group.