I wouldn't worry about it too much. Soon people will speed run it to add artificial challenge and then we'll get people who don't understand how to speed run the dungeons, wiping the party in the process...
I wouldn't worry about it too much. Soon people will speed run it to add artificial challenge and then we'll get people who don't understand how to speed run the dungeons, wiping the party in the process...
The dungeons are easy, HOWEVER.....
Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
They made the enemies hit for nothing despite the increase of Item Level this update. If you think they're face-roll now, boy are they going to be further of a joke when we're all i230+.
Easiest two dungeons I've ever had to heal in the expert roulette. I'm not sure what they were thinking with the difficulty balancing.
There's hardly anything to speed-run. Both dungeons are filled with stop-gaps where enemies flat out won't spawn until the previous (single) pull is cleared. And even with the one modest pull you can make in both of the dungeons, the stress on the tank/healer isn't close to what was needed in the 3.0/3.1 experts.
It's the latter. You can already do the current dungeons in 15 minutes with a competent group.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.