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  1. #1
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,216
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60

    Remove time limit after finishing dungeon

    Does this bug anyone else? You finish the dungeon and want to have a look around, but only get about five minutes before you get a warning you're going to be kicked soon.

    There are some beautiful dungeons in this game, but they're hard to get a good look at while fighting through them, and I know a lot of people like myself who like taking the time to walk around and appreciate the work put into them. Several also have bits of lore included for players to read, like Gubal Library and Dusk Vigil - which I love to do, but there just isn't enough time to comfortably walk though and read them all.

    It'd be better to keep the timer ticking down from when we start the dungeon down to when we leave instead of stopping it once we've defeated the final boss - at least that way, for most groups that's a good half an hour left - or remove it altogether. Let me explore, SE!
    (3)

  2. #2
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,596
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    I think the timer is in place to keep that one stray person from going afk inside and just leaving an unused dungeon instance lingering.
    (6)

  3. #3
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I don't think you really should be finishing without enough time to look around and explore corners after the run except in rare cases. I often find 20-30 minutes left or more even on average runs so If I want I can go back and read stuff. The reason they have the timers is so instance servers don't get overloaded I imagine we've seen the results of that plenty of times. They give you adequate time unless you are having a terrible run but by that point you are probably flogging a dead horse anyway and would have abandoned.
    (0)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    In addition to the overall time limit for finishing a dungeon (which is usually quite generous) there does seem to be another timer that kicks in after the last boss is down - I think this what the OP is talking about.

    I know that once when I did Sastasha (NM) and we stood around talking a bit afterwards I was surprised when we got a message that there were only 5 minutes left.
    The run had been a bit longer than normal since we did a complete clear of the whole dungeon, but nowhere near the 90 minutes that is the timelimit for the dungeon.
    (0)

  5. #5
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    You have 10 minutes after finishing a dungeon to leave it.

    Quote Originally Posted by Darkstride View Post
    I think the timer is in place to keep that one stray person from going afk inside and just leaving an unused dungeon instance lingering.
    Quote Originally Posted by MXMoondoggie View Post
    The reason they have the timers is so instance servers don't get overloaded
    (0)