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  1. #29
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The inventory they have worked great... before they added glamour, decided to make anima crystals from farming and many other quest / turn in items normal inventory items, encouraged hording of seasonal fireworks and other items which should disappear after the even is done, and a number of other niggling issues the team didn't really think of when they expanded the game.

    It's not that we need a bigger armory space or even a bigger Armoire, it's that the developers are not utilizing the right locations for the right items. If an item is soulbound and has a designated NPC as a turn in vendor, that isn't a general item: that is a quest item. Midan / Gordian items are quest items just like Anima crystals, Allagan tomes (with a notable exception being the craft ones from 2nd coil), and beastman tokens. They could even just have beastman currency in the currency tab, really, but instead we got turn in items.

    Then we have the seasonal items that "are not armoire material" for some reason. Also multiple levels of potions that lose any real reason for existing such as Antidotes, spinal drops, etc, which really SHOULD be usable on all boss fights including end game ones, multiple culinary foods that have little actual value except as a minor exp boost, and all sorts of weirdness.
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    Last edited by Colt47; 05-22-2016 at 09:58 PM.