Specialist was a bad idea in 3.1 crafting and in crafting relic items. Last night we saw that you removed the these items from specialist and guessed that you had enough negative feed back to stop with the specialist system. I guess you haven't heard your player base and forgot your motto that you are making a game that is fun to play.
Why not add specialist to gathering, so players can only gather top items on one gathering class, or lock players into specialist as a tank, healer or dps only? Why go out of your way to ruin end game for crafters? My end game has always been to craft the best items on any of the 8 classes. You see it differently. I have been here since beta, I don't plan on staying if you keep up with specialist. You have lost a loyal customer.