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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    id like to see cross class skills removed/changed for next expansion

    give casters their own version of swiftcast/protect. give dps their own version of b4b/ir. this will opens the way to make it more unique to each job (maybe nin's b4b also makes ninjustus stronger, mnk b4b makes gl lasts longer?)
    a lot of jobs are already pretty full on keybinds anyway, just make 4 of the 5 skill we get on the way to 70 the replacement for the common cross class skills with lvl 70 skill being the brand new one
    (8)

  2. #2
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Here's a thought. You can get specialis job (and only 3 of them) but you get some specialist skills to them that badly emulate the common cross class skills. And you can only go to ex-dungeons and other new content in your specialist jobs. And change of the specialist job takes weeks worth of whatever's the highest tome at the time.

    In case someone doesn't notice, yeah that was meant as sarcasm.
    (5)

  3. #3
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    This would mean people who did all the work for getting the skill first Barely get any new mechanics on level 70.
    The cross class skills are not needed when you only play casually. As soon as you want to do harder stuff, it is to be expected that you've got to do some work to get your better skills. Plus cross skilling gives you nice bonuses for leveling another class, besides the ones you should have anyway like swiftcast as healer.
    It's not that much work. Once you've got a level 60 you level pretty fast anyway. And getting to know other classes mechanics makes you a better player anyway.
    (4)

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The ultimate point of cross class skills is to get you to sample other classes and potentially broaden your horizons by doing so. As SE wants to encourage playing multiple classes on one character I don't see the point in removing this system. Especially seeming if you do the Novice training you get 30% bonus on levels below 30 with the ring, on top of all the other bonuses you get now.

    You can pretty much sneeze and get level 30, which is where most cross class skills are at or close to.
    (13)

  5. #5
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I wouldn't.
    (4)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sida View Post
    Here's a thought. You can get specialis job (and only 3 of them) but you get some specialist skills to them that badly emulate the common cross class skills. And you can only go to ex-dungeons and other new content in your specialist jobs. And change of the specialist job takes weeks worth of whatever's the highest tome at the time.

    In case someone doesn't notice, yeah that was meant as sarcasm.
    This has no relevance to what the OP is asking for :l

    Eitherway, I'd like for them to move away from cross class skills, and instead give the current jobs new skills that feel a bit more individualized but serve the same purpose. Their overall numbers could be tuned to make up for the loss of abilities like raging strikes or blood or blood, they'd have other means of TP management aside from invigorate, and a swiftcast that would themantically match the healers (because twirling a book/astroglobe looks silly)

    Quote Originally Posted by Hyrist View Post
    The ultimate point of cross class skills is to get you to sample other classes and potentially broaden your horizons by doing so. As SE wants to encourage playing multiple classes on one character I don't see the point in removing this system. Especially seeming if you do the Novice training you get 30% bonus on levels below 30 with the ring, on top of all the other bonuses you get now.

    You can pretty much sneeze and get level 30, which is where most cross class skills are at or close to.
    There are some exceptions (B4B is level 34, and while the process isn't long, its atrocious to be a pre-28 lancer), and the way it is now, you're essentially forced to pick up some key abilties (specifically provoke) if you want to have any shot at an endgame fight. While the game has a focus on being able to as any job, it shouldn't be forced to that degree. At the same time, it doesn't add much depth to job designs and it's a textbook example of illusion of choice, especially when given some cross class skills are straight up useless (such as skull sunder on MNK, DRG and PLD). Me having an understand of DRG also does not help me play a MCH better. It just doesn't. It helps me understand how a DRG plays so I can understand what people are talking about, it does not help me improve my performance as a MCH, or even as another melee for having experience that's exclusive to a DRG
    (5)
    Last edited by RiceisNice; 03-02-2016 at 12:16 AM.

  7. #7
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    They could accommodate the problem of people who levelled jobs they don't care about for cross class abilities (though I personally did this and don't mind) by having the originals get 'upgraded' when you do your skill quests, permanently closing one of your cross class slots and giving you a new, improved version of the original which completely replaces it for all practical purposes. Don't have it? There are ways to deal with this such as letting that player trade in tomes/gil/annoying specialist crafted items/whatever to skip the step. Perhaps some abilities could require more than one skill, e.g. RS + B4B giving you a combined version tailored to your class.

    In truth I think the idea is a good one as some of my classes can probably squeeze in a few more abilities while others feel completely crushed by the number of skills already in the game. I'd play a lot more efficiently if I wasn't juggling similar, not-very-strategic-anyway buffs within the limitations of the interface.
    (0)

  8. #8
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    No. Sorry, but that is a horrible idea. There is a very popular MMO out there that did just that and every single class lost its class identity.
    So go out there, level a class that can do what you need, and get over it. Cross-class actions work perfectly as they are and I hope they won't mess with that. Every job feels unique that way.
    They are great because a) character development b) getting you to play the game and try other classes/jobs (so you learn more about what others might play, what a crazy thing, huh?!) c) rewards for effort d) class/job identity
    (3)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Synrin View Post
    No. Sorry, but that is a horrible idea. There is a very popular MMO out there that did just that and every single class lost its class identity.

    Every job feels unique that way.
    They are great because a) character development b) getting you to play the game and try other classes/jobs (so you learn more about what others might play, what a crazy thing, huh?!) c) rewards for effort d) class/job identity
    I don't see how my MCH having raging strikes and HE makes it any more different/unique from a BRD (job parallels aside). It takes away from skill pools that the job could have had. Instead of raging strikes, MCH could have gotten another form of damage buff for their turret, or not have an eqvuilant of raging strikes, have their potencies tuned accordingly, or get a different ability to level it out.
    (3)
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  10. #10
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Agree with OP. It's about time to ditch the cross class ability system and just give the classes the various abilities and cooldowns or just adjust their damage accordingly to compensate.
    (0)

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