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  1. #1
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Anyone raging at people for not looking up guides or fully understanding the mechanics within the first week of NEW content deserves to be banned for a week so they have time to think about their behavior. These people are the very incarnation of elitist trash.


    Like
    Quote Originally Posted by Dorander View Post
    Guides are up within hours of new content going live, if not by the next day. So, if you aren't there on release day, take the time to look it up. That's where the explosion comes from, cause honestly.. alot of us are tired of doing the research ourselves and then expected to hand hold lazy people who don't want to "spoil the fight."
    REALLY?!?


    All I have to say to you sir is that on week 1 if you are already that sick of teaching people new to that duty or being with people who want to figure it out on their own GTFO of DF and get a premade of friends together (assuming you have any) so you can spam it with no problems!
    (17)
    Last edited by TheUltimateSeph; 02-28-2016 at 04:36 AM.

  2. #2
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    My only gripe is with people that go in blind and expect me to write an essay about the mechanics.
    (7)

  3. #3
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by TheUltimateSeph View Post
    Anyone raging at people for not looking up guides or fully understanding the mechanics within the first week of NEW content deserves to be banned for a week so they have time to think about their behavior. These people are the very incarnation of elitist trash.


    Like REALLY?!?


    All I have to say to you sir is that on week 1 if you are already that sick of teaching people new to that duty or being with people who want to figure it out on their own GTFO of DF and get a premade of friends together (assuming you have any) so you can spam it with no problems!
    Fully agree with this. If you already are fed up with people not knowing what they're doing on week one you should just stick to DF. PF would frankly be better off without you.
    (1)

  4. #4
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Going in blind is one thing, but when there's no attempt at communication or people can't even apply the basic stuff they were taught/shown enough from older content then that's when I get annoyed. For example:

    - See adds spawn? How about killing those instead of just ignoring them. You're taught this in practically every dungeon with this mechanic.
    - The boss is putting damage-up stacks on the MT? How about doing a Tank swap. You're taught this in A3
    - See a group of arrows pointing at a character? How about stacking with the group to take the damage. You're taught this in Thordan and VA.
    - Noticed the same enemies you faced before come back in another fight? How about seeing if the same mechanics you did then are what you have to do now, instead of running around as if you've never seen them before.
    (12)

  5. #5
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by FeliAiko View Post
    Going in blind is one thing, but when there's no attempt at communication or people can't even apply the basic stuff they were taught/shown enough from older content then that's when I get annoyed. For example:

    - See adds spawn? How about killing those instead of just ignoring them. You're taught this in practically every dungeon with this mechanic.
    - The boss is putting damage-up stacks on the MT? How about doing a Tank swap. You're taught this in A3
    - See a group of arrows pointing at a character? How about stacking with the group to take the damage. You're taught this in Thordan and VA.
    - Noticed the same enemies you faced before come back in another fight? How about seeing if the same mechanics you did then are what you have to do now, instead of running around as if you've never seen them before.
    I love going in blind, but I also say I am new here. And almost fully agree with everything you said. To be fair there are plenty of cases where that arrow is pointing down on someone, and we need to scatter AWAY from them as well. Some fights have both determined by the color of that arrow.

    I don't expect an essay or details on stuff that I should know. So far I haven't seen (I know I haven't seen everything yet) where if a tile glows, we need to step ON it. So far I haven't seen a ground aoe coming from an enemy where we need to step IN it (NPCs or objects that drop a shield aoe is different). But it is just like you said, the basic stuff that is the same and you should already know. Oh that vary strange never before seen minotaur looking dude is doing a 1-handed tonz attack? Oh I have seen a number of bosses use that, I better not keep standing in front. Oh now he is holding with both hands? I better run away then. Just common sense.
    (0)
    Last edited by Mykll; 02-28-2016 at 05:55 AM. Reason: 1,000 character limit still sucks.

  6. #6
    Player
    Glenburg's Avatar
    Join Date
    Feb 2016
    Posts
    21
    Character
    K'leytai Khen
    World
    Diabolos
    Main Class
    Monk Lv 60
    Quote Originally Posted by FeliAiko View Post
    Going in blind is one thing, but when there's no attempt at communication or people can't even apply the basic stuff they were taught/shown enough from older content then that's when I get annoyed. For example:

    - See adds spawn? How about killing those instead of just ignoring them. You're taught this in practically every dungeon with this mechanic.
    - The boss is putting damage-up stacks on the MT? How about doing a Tank swap. You're taught this in A3
    - See a group of arrows pointing at a character? How about stacking with the group to take the damage. You're taught this in Thordan and VA.
    - Noticed the same enemies you faced before come back in another fight? How about seeing if the same mechanics you did then are what you have to do now, instead of running around as if you've never seen them before.
    ^ This is a great example of what everyone should be doing, regardless if it's a new instance or not. If you aren't retaining knowledge, it just makes the whole experience tougher.

    Also, if someone is going to actually give advice about a new dungeon and its mechanics, they shouldn't give vague details about otherwise important info.
    (Ex. Neuro Squama:
    Bad: "Look at the wall..." vs
    Good: "When the boss starts casting this, everyone faces the wall, preferably in the same direction. When cast, a copy of your character will be made and target cone AOEs, in the direction you faced. You can move freely after it casts.

    It doesn't have to be an essay, but be able to communicate the importance of the mechanic, or if you should treat a familiar mechanic with a different approach.

    Overall, the team has to be on the same page, and one weak link can bring everyone down.
    (4)
    Last edited by Glenburg; 02-28-2016 at 06:36 AM.

  7. #7
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by FeliAiko View Post
    - See a group of arrows pointing at a character? How about stacking with the group to take the damage. You're taught this in Thordan and VA.
    .
    To be fair this game loves its inconsistent icons the arrows pointing inwards is the best stack together icon so far and I hope they keep using it. There's no need to keep changing icons or keep reusing ones you've seen before but all of a sudden they do different mechanics. Like Void Arks first boss, Dive Bomb icon appears on your character you expect a charging attack that also causes knockback, it instead drops puddles just like a boss in KoTL boss 2 so for the first time doing void ark you're gonna be confused why it didn't charge. I guess the icon however teaches you to stay away from people.
    (4)
    Last edited by Yasuhiro; 02-28-2016 at 08:44 AM.

  8. #8
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    I've explained the mechanics to so many new people in the midas fight. But holy hell enrage at 40%? Sorry blaming it on dps who either dies too much or doesn't even use propper dps rotations.
    (5)

  9. #9
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    This happen to my party yesterday.



    Player was new to the dungeon, we actually tried to take the time to explain things to them, but they didn't want to hear it, so they up and left.

    Guess they just wanted a carry.
    (7)
    Last edited by Vivi_Bushido; 02-28-2016 at 06:34 AM.

  10. #10
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vivi_Bushido View Post
    This happen to my party yesterday.



    Player was new to the dungeon, we actually tried to take the time to explain things to them, but they didn't want to hear it, so they up and left.

    Guess they just wanted a carry.
    Bleh. Murder rage. That snowflake of a healer makes me want to throw a rock at his fairy.
    (1)

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