Mines HM unsync direct drop
Mines HM unsync direct drop
This is awful news. S-E has all these chances to make doing old content the proper way viable and they keep squandering them.
Stuff like this should only drop via Duty Finder or minimum ilvl. Preferably with higher drop chances if there's new players.
Taking new people into minimum item level synced runs seems like it'd be a great way to not even clear. Farm means farm. I don't make a farm party so I can teach people the fight. I mean, why is this awful news? New players can't experience these fights "as they were meant to be played" in a lot of cases anyway because they've been mechanically nerfed from their original version. Veterans aren't going to want to take new players on farm runs as missed mechanics kill other players and potentially just flat-out wipe the raid. This way, at least the new players can get in to see the content and get their achievements fairly painlessly.
@OP - Yeah, I saw a bunch last night in a T9 unsynced farm. I think we spent 2 hours farming and saw 5 or 6 songs drop.
It's almost like that isn't SE's goal or anything!This is awful news. S-E has all these chances to make doing old content the proper way viable and they keep squandering them.
Good, I was already worried that you'd have to roll against the whole alliance for the Tower drops. Biggest challenge is to actually get in though =/Will probably be faster to run multiple runs on unsync though, unless you have a static raiders level of 8 players to run min. ilvl.
On the side note, from what I've observe so far,
A. Dungeons drops directly to inventory.
B. Ex primals / coils drop one into the chest, needs to be roll against party.
C. Towers (CT/ST/WoD) drop multiple into the final chest, needs to be roll against your own party.
None of these are 100% drop rate, and only primals/coils will have 100% drop rate if you run it on min. ilvl. (According to the Orchestrion Log, that is)
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