Quote Originally Posted by Jpec07 View Post
So the gearing progression from when you hit 60 fresh on your first specialist, assuming little to no Gil to spend on the MB, goes Blue Scrip Gear => 180 Red Scrip Gear => (over)Melded 170HQ 2* Craft Gear?

Feels kind of contrived and backwards, especially when 170HQ are specialist-only recipes, and so force people to pick specific classes to be specialist to make the gear for the others (LTW, WVR, and GSM seem to have a pretty unfair advantage in this arena, since unless I'm mistaken, they make most of the Specialist gear). Only way to make this progression make sense would be to swap iLevels of Red Scrip gear, forbid overmelding of 170HQ gear, or make it so each class could craft their own 2* specialist gear.
Specialist requirements were removed with 3.2.

And the gear progression goes 150HQ->150HQ melded->170HQ.
Red scrip gear is a waste of time and isn't needed. You get 32 t4 materia for class quests and t3 are fairly cheap.