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  1. #34
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    A multiplier of 0.92 (92%) is mathematically the same thing as an 8% damage output reduction. It's based off of comparing the tanks in defensive stance vs. being stanceless, purely for the sake of making a tooltip comparison between the three. Once you start trying to compare offensive vs. defensive stances in addition to cooldowns, you're better off just getting results from a target dummy, because the results will depend on how your rotation/procs/mp play out.
    Your 92% is a naive misanalysis. Using similar bad statistics I could say that the Paladin does 93.5% (85% * 110% from FoF) in Shield Oath. To get a proper analysis you need to be aware of what changes and how numbers are changed by those changes.

    Also, given that Sword Oath's dps increase is dependent on weapon delay, I'm not sure how you'd get a good representation of its contribution across all gearsets, unless there's only a minimal variation in the stat across all possible weapon choices.
    The delay variation on Paladin weapons is very small. At level 60 there are 5 Swords with 2.08 delays (24.04 potency per second), 1 with a 2.16 delays (23.15 potency per second), and 13 with 2.24 delays (22.3 potency per second). All of the Swords added post 3.1 have 2.24 delays.
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    Last edited by Ultimatecalibur; 02-27-2016 at 06:24 PM.