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  1. #17
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jpec07 View Post
    Then go play Everquest and stop trying to make this game something it isn't.



    Except DRK doesn't need any help in the DPS department. They're still naturally ahead of PLD by a very fair bit, both in MT DPS and OT DPS. PLD's change was because they were 15%-25% behind DRK in MT DPS (and 20%-30% behind WAR), and now they're 5%-10% back from DRK, if even that.



    And unnecessary, because you can have Darkside and Grit on at the same time, thereby (mostly) negating the DPS penalty of Grit. Neither other tank has that, which is largely why DRK has the highest theoretical MT DPS between the three.



    This means you don't know how to play DRK. You're supposed to spend your MP down to a certain point, then play more conservatively to restore it (or take a walk on the dangerous side and drop Grit for BW). Just because you don't know how to manage your resources does not mean the job needs this substantial a buff, especially when it does nothing to address the actual problems with the job. "It's expensive" is not a viable excuse for shooting yourself in the foot and not using Dark Arts. DRK is a job more than any other where knowing the fights and thinking ahead will help you succeed, because you'll be able to plan ahead for each time you'll need to use Dark Arts, and map how much mana you need to save for every instance.
    Well, honestly I made the comparison because that is exactly what the other poster suggested. A similar ability to what Shadowknights get. So, if you have an issue with that can you please take it up with the developers? They have abilities and similar things to other games, Everquest was one of the first MMOs made.

    Where are they listed to be way ahead? I keep hearing this, but nobody here has linked an up to date parse. Last expansion they were a little far off, but if I do some math that is much closer then before, Paladins got a huge buff. They were not "30% behind" that comment is ridiculous. The posters who used to link things like that did it in extreme circumstances too, where one side was in like a super AOE fight.

    Also, there is no way to "negate" a base penalty. No matter how many %'s of damage you add, you will always do 4/5th the damage you did before.

    Here is how math works.

    Take any base you have, then add damage modifiers, then it says "20% of all of that" will be cut from your damage.

    I remember before the shield changes they were about 120 off. Which wasn't much, then they buffed their damage by adding a proc to their rotations, and now they buffed it AGAIN this patch.

    Base: 100+15x0.2=damage lost.

    It doesn't matter how much you add, you will NEVER negate a penalty at the end. So far though, the only comparison of parses i've seen, are from VERY different fights where one was WITHOUT Grit and the other was in Shield Oath, and the parses from that were not even FAR off...
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    Last edited by Nektulos-Tuor; 02-27-2016 at 03:29 AM.