If I had my way i'd redesign Dark Knight to be more like Shadowknight's/Necromancer's from Everquest and be completely DOT/Lifetap based and have their own flavor, literally surviving through lifetaps and damage over time abilites mostly.
However with the way the developers do their updates, I can only suggest small little changes like the ones on the first page.
Making Grit 15% from 20% makes sense, it gives DRKs a little help in the DPS Department and secures their future, they were NOT OP like Warriors were before. It also makes sense because they did it for Paladin, in my opinion tanks dps should not be designed around something like this, its a total bummer.
Making Darkside 15% whilst in Grit is SUPER minor, a literal 2% difference.
Making Darkarts 2/3 mana on the other hand, is a huge buff. However, I find myself just ignoring Dark Arts on several abilities because it costs so much, so you use it for SE/Dark Mind mostly.
That is why I made this heated seeded discussion.



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