Quote Originally Posted by Nayt View Post
When I studied game design, one very important thing I learned was that you shouldn't spend too much work to make details which only a few people notice, because in the end time is money and for an mmo they always needs to add new content. I'm not meaning to say details aren't vital. However, it's like with a painting. You can keep trying to enhance bits and ends on it, but it's easy to get lost in the details and not getting the big picture done.

Not the best reference, but I hope you see what I mean.

tldr:

Some detail and "easter eggs" are good, just don't give us twenty six different /bell commands at the expense of content.
although some of your ideas are good, this statment is the best counter argument. you can't have 6 or more dev's writing a quest that only 20 ppl will ever experience. the world should and i think will be more dynamic in 2.0 but how will, we will have to wait and see