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  1. #1
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    i wasn't suggesting though that it only happens once forever, I'm just saying its unpredictable. Maybe some things more often then others, some 3 days a week, some 5 times a month? whatever it may be. and yes... some people will not be on as often as others but ehh... sorry? haha, they could be lucky enough to experience one of each every time they log on.. also not everyone is in the same exact area at all times therefore even though people are on there will still be plenty of people who do not experience it the first time.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Morticous View Post
    i wasn't suggesting though that it only happens once forever, I'm just saying its unpredictable. Maybe some things more often then others, some 3 days a week, some 5 times a month? whatever it may be. and yes... some people will not be on as often as others but ehh... sorry? haha, they could be lucky enough to experience one of each every time they log on.. also not everyone is in the same exact area at all times therefore even though people are on there will still be plenty of people who do not experience it the first time.
    I would love to see random disasters that change the world like tornadoes, hurricanes, etc.
    (0)

  3. #3
    Player
    Morticous's Avatar
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    Mar 2011
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    Grid
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    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    I would love to see random disasters that change the world like tornadoes, hurricanes, etc.
    That could be too drastic to happen often but maybe a tornado hits a homestead and they ask for your Carpenters (or whatever woodworker is called, i hate DoH ) help to make supplies to rebuild.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Baby steps, first let's get them to bring back unique monster behaviours they allready spent good time programing to just srap because people were sad it may effect their Exp/hour.
    (3)

  5. #5
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    Baby steps, first let's get them to bring back unique monster behaviours they allready spent good time programing to just srap because people were sad it may effect their Exp/hour.
    goats following you messed up everything. if they would run away after the player engaged in battle, that'd be another thing. but the old mechanics were messed up.
    (1)

  6. #6
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    If something always has a predicted outcome it can become dull. I like the idea of having events occur randomly. Even for the player that doesn't play much if they witness something rare they will think it is pretty cool. In ffxi I found a nm for the first time while randomly running through the forest and I thought it was pretty neat. I would enjoy a world where you can't just look everything up online.
    (0)

  7. #7
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    You should read this old topic:
    http://forum.square-enix.com/ffxiv/t...ture-of-Eorzea

    A lot of interesting ideas, i hope they'll add. Btw, i agree with your OP.
    (0)

  8. #8
    Player
    Nayt's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    When I studied game design, one very important thing I learned was that you shouldn't spend too much work to make details which only a few people notice, because in the end time is money and for an mmo they always needs to add new content. I'm not meaning to say details aren't vital. However, it's like with a painting. You can keep trying to enhance bits and ends on it, but it's easy to get lost in the details and not getting the big picture done.

    Not the best reference, but I hope you see what I mean.

    tldr:

    Some detail and "easter eggs" are good, just don't give us twenty six different /bell commands at the expense of content.
    (2)

  9. #9
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nayt View Post
    When I studied game design, one very important thing I learned was that you shouldn't spend too much work to make details which only a few people notice, because in the end time is money and for an mmo they always needs to add new content. I'm not meaning to say details aren't vital. However, it's like with a painting. You can keep trying to enhance bits and ends on it, but it's easy to get lost in the details and not getting the big picture done.

    Not the best reference, but I hope you see what I mean.

    tldr:

    Some detail and "easter eggs" are good, just don't give us twenty six different /bell commands at the expense of content.
    I guess this is where there difference between western and eastern game design lay -- as when I entered this industry we learned that it's the small things that mattered just as well as the core content. When you create a fighting game, you want to see damage happen, you want to see that your punches and kicks are actually inflicting pain, you don't want to punch a guy who is naturally smiling (smug) yet his expression never changes.
    (1)

  10. #10
    Player

    Join Date
    Sep 2011
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    838
    Quote Originally Posted by Nayt View Post
    When I studied game design, one very important thing I learned was that you shouldn't spend too much work to make details which only a few people notice, because in the end time is money and for an mmo they always needs to add new content. I'm not meaning to say details aren't vital. However, it's like with a painting. You can keep trying to enhance bits and ends on it, but it's easy to get lost in the details and not getting the big picture done.

    Not the best reference, but I hope you see what I mean.

    tldr:

    Some detail and "easter eggs" are good, just don't give us twenty six different /bell commands at the expense of content.
    although some of your ideas are good, this statment is the best counter argument. you can't have 6 or more dev's writing a quest that only 20 ppl will ever experience. the world should and i think will be more dynamic in 2.0 but how will, we will have to wait and see
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

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