Hey guys,

Forgive me if this has already been covered but I haven't seen it and couldn't find it. My question here is... Is SE planning on make the world a living breathing world after 2.0 ( I realize 2012 will bring mass changes but whatabout after?) I'm thinking unpredictable things such as Meteor showers at night, random small scale attacks in random areas areas, NPCs that arent 24/7 standing in the same exact area, When a store closes the npc's leave. (who closes their store and stands at the counter turning people away?) Random NPCs showing up in different areas with random quests, A random NPC fishing for a few hours (maybe he has a secret to tell you or forgot somthing at home?).. Anything other then the same guy standing around all day long, a caravan dude who needs your help every 30 minutes as if that idiot hasnt figured it out yet that hes going to be attacked. I mean at least the caravan quest could be randomly harder or not hard at all, maybe you dont get attacked at all and the task yields little prize. I like unexpected, unpredictable. I realize everything cant be like this but look at Zelda Majora's mask, they did something like this 10 years ago.... I dont think a static world is going to cut it these days, not with other games coming out with living breathing worlds. Maybe somthing was said about this in the last letter but I didnt see it. Anyone hear anything related coming from the Devs or Yoshi???