Still pretty stellar if you ask me.

Still pretty stellar if you ask me.

Almost cant be killed in the fold im worried for the feast

I think they are more problematic in the Fold instead of in the feast (assuming 4vs4), because their annoying skill pattern are all already up at lv 50,
they already have Aspect Benefic, Essential Dignity, Sinastry and Lightspeed.
They will gain Celestial Opposition that is nice and Collective Unconscious + Time dilation.
SCH will gain Indomitability and Dissipation and Deployment tactics, the WHM gain Tetragrammaton, Assize and Asylum.
To me the other healing classes gain far more useful abilities compared to the 52-60 Astros abilities.
(I'm not sayng astro will suck or WHM/SCH will be OP, I just see all the healing classes reducing a gap)
Also with 3.0 skills, DPS gained more powerful burst option, so actually I'm not very worried about it, I'm very curious to see how it will be!
Personally don't think ast is too bad in WD anymore to deal with. Definitely noticing more fluxuations in hp with the Noct gimp. Still seems to take at least 2 people to focus a skilled one down, but its definitely more balanced now. Been jumping on em alot more in FL too...you can really feel the difference now.

Ran my first Seal Rock as an Astro since the nerf. There was a difference, obviously, but I could still survive kiting 3 dps and a tank no problem (with no raw destruction, obviously). Retrogradation + Celestial Opposition is still as handy as it was before, of course.![]()

AST in Feast = OP imho.
If you have a AST in your team your odds (if he has half a brain) increase dramaticly. In such a small party its very easy to stay alive as ast and keep everyone else alive.
So far i've lost most of my matches against the enemy that had AST healers, and not because they were outrageously good.
Last edited by Blitzace; 03-11-2016 at 01:44 AM.



Yeah AST in 4 v 4 so far seems a bit too good still. They are able to get shields around so easily and spam them so its harder to kill someone. I still think its because they don't need to cast to make a shield which makes them so good this may sound extreme but i think they should add a cast bar for that maybe not as long as a adlo.

Nerf power of tanks in pve (specially warrior) and now other nerf in pvp!? im so furious, what the hell is thinking SE? who wanna really only protect and tank in pvp are probably paladins but DRK and War must doing more damage they nerfed them so much! i hit with two fell cleaves a dps and only down his life pool at less or a half of his vitality! i guess only play dps in pvp since now, tanks and war's especially died, i'll never enjoy like before only because SE wanna fuck and wrong designed mode, in a few weaks probably pvp content are already dead again
lllllllll
I kind of want them to make Nocturnal not allowed in 4v4. Just make them use Diurnal.



As an AST, I have to say I was very surprised to be able to tank in Feast. Noct. Field, Retrograde, Opposition, Lightspeed. I'm almost untouchable (well almost)
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