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Thread: Elusive Jump

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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualblade View Post
    Probably to a quarter in that case, and most people (including myself) would be fine with such a change. That said, outside of Savage content the little bit of uptime you lose can be worth it depending on the situation. A7, one tank dies and aggro goes to me and other tanks provoke is on CD. One elusive jump later and said aggro is on the other tank. That was today. A solution that would still work with your changes as well.
    Did the same thing there. Held for 2nd stack of Uplander Doom and then bailed tfo with Elusive. OT then only had to take the last two stacks. Would have taken three had healer Tetra'ed a tiny bit sooner. But it's situations like that that actually make me want to reduce the enmity drop, so that I *could* potentially be the shit-falling-apart hybrid wall between the tanks and squishier members more frequently. Ideally, it'd be a 33% drop that regenerates half that lost enmity over the next 15 seconds. At a mere 17% reduction at that point, 90s certainly wouldn't be too much to ask for, would it? *Hides buff in back pocket.*

    ...While we're at it, could we clip the Elusive's animation with Dives, etc.?...

    Quote Originally Posted by Slappah View Post
    Elusive jump is a shukuchi on a longer cool down with the added benefit of cutting your enmity in half
    I'm personally on the side that Shukuchi itself should be improved (an option for forward high-speed movement with client-side cancel on attack, jump, or cancel button, for instance, and its CD reduced to 45s or its range increased a bit and following animation lock removed), but either way, a triple-length cooldown is a bit much to be paying for an added effect that is only useful in the worst of emergencies. (Even Divine Veil has a place in mechanical rotation. Elusive only has a place in MT dying and OT not having Provoke ready, which then only causes the other melee dps to die first instead.)
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    Last edited by Shurrikhan; 02-25-2016 at 05:12 PM.

  2. #2
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Still fine as far as such a possible change could go. That said pretty sure Dives already got clipped quite a bit
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