Quote Originally Posted by Dualblade View Post
Because it doesn't just change your position, it also cuts your aggro in half. A reduction of that size would also necesitate the removal of that part of the ability.
The problem though is that for a non-healer, an aggro reduction of that size is largely wasted. You can drop half your aggro on the opener, etc., but, if the tank wasn't severely holding back on enmity (in favor of dps or whatnot) in the first place, it's just going to happen again within a minute or so. Moreover it reduces uptime. Quelling Strikes, by comparison, is a much smaller reduction over time, but comes at no cost, doesn't pull in the first place, and has a smaller cooldown. Even if you saw Elusive Jump as Quelling Strikes and Shuukuchi together, the cost just doesn't quite add up to the (largely wasted) value. There'd be no harm in reducing in to a third or quarter enmity reduction and making it a 90-second cooldown instead, so that it could have a decent place in movement.