The cooldown timer is 180 seconds, while other evasive positioning abilities like shukuchi, Aetherial Manipulation, or Repelling Shot are much shorter.
The cooldown timer is 180 seconds, while other evasive positioning abilities like shukuchi, Aetherial Manipulation, or Repelling Shot are much shorter.
Last edited by thunderbreak; 02-25-2016 at 04:51 PM. Reason: Yes I'm aware there's an aggro cut
Because it doesn't just change your position, it also cuts your aggro in half. A reduction of that size would also necesitate the removal of that part of the ability.
Sometimes I wonder if people read the tooltips of the skills. Elusive jump is mainly for the aggro reduction. But since drg don't really need it some of them had started to use it for mobility purposes. Sure it's handy and all, but without practicing how the jump handles it's quite hard to use. (Still laughing at all the drgs I've seen to use elusive jump to be fancy and end up hitting the walls that kills you in raids)
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
I don't know about you guys, I've never used it to cut aggro before. I'd gladly trade the aggro reduction ability for a shorter cooldown.
DFD
SSD
AND elusive jump
Is that really not enough mobility for you?
Elusive jump is a shukuchi on a longer cool down with the added benefit of cutting your enmity in half
Or Titan/Bismark/probably Sephirot and jumping off the edge! Seriously, I misclicked it atleast 6 times doing Bismark Ex when HW came out.
I'm about half and half for using it for aggro and using it just to jump around. In fact I just used it yesterday because a tank decided to stay out of tanking stance too long and I was drawing in a lot of aggro during some of the trash fights, and let me tell you, Banish ain't fun to get hit by constantly when other adds are on you.
The problem though is that for a non-healer, an aggro reduction of that size is largely wasted. You can drop half your aggro on the opener, etc., but, if the tank wasn't severely holding back on enmity (in favor of dps or whatnot) in the first place, it's just going to happen again within a minute or so. Moreover it reduces uptime. Quelling Strikes, by comparison, is a much smaller reduction over time, but comes at no cost, doesn't pull in the first place, and has a smaller cooldown. Even if you saw Elusive Jump as Quelling Strikes and Shuukuchi together, the cost just doesn't quite add up to the (largely wasted) value. There'd be no harm in reducing in to a third or quarter enmity reduction and making it a 90-second cooldown instead, so that it could have a decent place in movement.
Heh I only done that once, fortunately never as a dragoon. Repelling shot myself off the titan cliff. But that sounds like your tank is talking the talk but can't walk the walk.Or Titan/Bismark/probably Sephirot and jumping off the edge! Seriously, I misclicked it atleast 6 times doing Bismark Ex when HW came out.
I'm about half and half for using it for aggro and using it just to jump around. In fact I just used it yesterday because a tank decided to stay out of tanking stance too long and I was drawing in a lot of aggro during some of the trash fights, and let me tell you, Banish ain't fun to get hit by constantly when other adds are on you.
Probably to a quarter in that case, and most people (including myself) would be fine with such a change. That said, outside of Savage content the little bit of uptime you lose can be worth it depending on the situation. A7, one tank dies and aggro goes to me and other tanks provoke is on CD. One elusive jump later and said aggro is on the other tank. That was today. A solution that would still work with your changes as well.
They were fine on the bosses, I assume they were just needing to get used to the new tank changes. From what I've heard so far its harder to tank in offstance while before a WAR could easily tank in DPS stance if they knew what they were doing. That said always be ready for things to go bad in Pugs.
Did the same thing there. Held for 2nd stack of Uplander Doom and then bailed tfo with Elusive. OT then only had to take the last two stacks. Would have taken three had healer Tetra'ed a tiny bit sooner. But it's situations like that that actually make me want to reduce the enmity drop, so that I *could* potentially be the shit-falling-apart hybrid wall between the tanks and squishier members more frequently. Ideally, it'd be a 33% drop that regenerates half that lost enmity over the next 15 seconds. At a mere 17% reduction at that point, 90s certainly wouldn't be too much to ask for, would it? *Hides buff in back pocket.*Probably to a quarter in that case, and most people (including myself) would be fine with such a change. That said, outside of Savage content the little bit of uptime you lose can be worth it depending on the situation. A7, one tank dies and aggro goes to me and other tanks provoke is on CD. One elusive jump later and said aggro is on the other tank. That was today. A solution that would still work with your changes as well.
...While we're at it, could we clip the Elusive's animation with Dives, etc.?...
I'm personally on the side that Shukuchi itself should be improved (an option for forward high-speed movement with client-side cancel on attack, jump, or cancel button, for instance, and its CD reduced to 45s or its range increased a bit and following animation lock removed), but either way, a triple-length cooldown is a bit much to be paying for an added effect that is only useful in the worst of emergencies. (Even Divine Veil has a place in mechanical rotation. Elusive only has a place in MT dying and OT not having Provoke ready, which then only causes the other melee dps to die first instead.)
Last edited by Shurrikhan; 02-25-2016 at 05:12 PM.
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