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Thread: Gauss Barrel

  1. #11
    Player
    Voltron_HD's Avatar
    Join Date
    Apr 2015
    Location
    Shiro-Lav Beds / EST
    Posts
    410
    Character
    Kuro Moon
    World
    Faerie
    Main Class
    Black Mage Lv 80
    is true my gat looks terrible with that damn floating dish, please let us toggle it off!
    (2)
    Kuro Moon
    BLM-AST-DRK ////Omni Crafter//

  2. #12
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    I would like to formally agree to add my voice to this thought.

    1.) Gauss barrel aesthetic should have a toggle option so I can choose not to see a stupid spinning top floating magically infront of my COMPLETELY AWESOME GUN.
    2.) I would like to see a bigger explosion or better animation AND sound effect to wildfire. The enemy needs to explode in a fireball. I just dropped 40k on the enemy. I want to SEE them hurt. Ricochet animation and sound is amazing. Why did you stop there? The skill, the attention to detail from sound to animation to colors to effects...all of that effort stopped after ricochet, I feel like.

    Sincerely,
    -me
    (4)

  3. #13
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    Idea I had before was just have your tool set on your side light up. Can even make a lore reason out of it. More aether is required for a more powerful attack, so it takes longer to charge from the box to your gun, creating the cast time.
    Oh this is good. This is REALLY good!

    SE, PLEASE take this into consideration! (Also consider it reason to create different aetherotransformer designs too )
    (5)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I was gonna make a separate thread for it, but on the subject of visual improvements for MCH, can we please have a more sensible running animation? Aside from the fact that our weapon arm does not move at all while in motion, it's a very impractical way to carry our guns. On top of that, the form factor (long barreled pistols/carbines/musketoons) would imply our weapons would have a bit of weight to them. Thus running with the weapon at the ready (i.e. much like the Hyur/Miqo'te female weapon pose) would be far more practical and visually appealing.
    (1)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    I was gonna make a separate thread for it, but on the subject of visual improvements for MCH, can we please have a more sensible running animation? Aside from the fact that our weapon arm does not move at all while in motion, it's a very impractical way to carry our guns. On top of that, the form factor (long barreled pistols/carbines/musketoons) would imply our weapons would have a bit of weight to them. Thus running with the weapon at the ready (i.e. much like the Hyur/Miqo'te female weapon pose) would be far more practical and visually appealing.
    I'd be so happy if they held the weapon with both hands as a default.
    (1)

  6. #16
    Player
    SoloKing's Avatar
    Join Date
    Jun 2015
    Posts
    37
    Character
    Drifter Zai
    World
    Odin
    Main Class
    Machinist Lv 70
    Could we also fix the casting animation? The gun wiggle makes no sense. Have them use the Reload animation or simply aim the gun straight.
    (2)

  7. #17
    Player
    MrPinkFloyd's Avatar
    Join Date
    Apr 2014
    Posts
    5
    Character
    Tom Boy
    World
    Exodus
    Main Class
    Gladiator Lv 60
    I personally like the Gauss Barrel attachment; I think it looks good on my magitek repeater and wootz revolver. However, a toggle option is totally reasonable and probably should have been available from the beginning of 3.0.
    Actually, having different looking GBs for different types of guns would be pretty cool. Such as the Ferdinand having a "double barreled" type of GB to fit it's aesthetic~
    (1)

  8. #18
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    As a guy whose happy Machinist life ended at level 52 when the class trainer passed upon me the Unfun Barrel, I too want a toggle option for the ugly lump of metal.

    I also like the idea of a more sensible casting animation and more *BOOM!* animation for Wildfire.
    (2)

  9. #19
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The GB wouldn't even be so bad if they at least had one that matched each gun. Its really dumb looking if you get something like the Leviathan weapon that is very small and thin and then the big, heavy looking GB that has no unique color scheme to it makes it look atrocious. I can't believe someone at SE thought this was a good idea. I get looking resourceful was your aim, but I doubt people wanted the aesthetics of their gun attachments to go to this extreme.
    (2)

  10. #20
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    I like the Gauss Barrel. It's neat. I imagine they had ideas for actual barrel attachments, but the floating disc gives the impression while still letting them vary the length and size of the gun's barrel with their models.

    I do not like the gun waving animations, though. I swear I feel more like wand-waving Harry Potter as a MCH than I do as a BLM. Is there really any need to fencing salute every time I want to shoot a split shot? >_>;
    (1)
    Last edited by LegoTechnic; 03-04-2016 at 05:12 AM.

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