I love how our characters are beginning to show more life in them. They're actually reacting to stuff more so now. Rather than, go kill that thing, bring back that thing, go here, do that, yadda.
I love how our characters are beginning to show more life in them. They're actually reacting to stuff more so now. Rather than, go kill that thing, bring back that thing, go here, do that, yadda.
The more expressive WOL is so exciting. They are getting a personality now. I can go to sleep and dream about them doing epic stuff and not have to force my butchered understanding of character personality/lore creation on them. Back during 1.0 I got hit with so many dreams about the character just from their weighted animations to how involved they were in cutscenes. Actually there feeling and interacting with everything. Had no dream since about my character since 2.0. The dark 30-50 quests almost did it for me too.Those were amazing. But now I feel the back of my brain tingling with the fervent energy of my subconscious working up a huge movie. Thank you 3.0+, but especially 3.2 for giving Sanadaiyeve a personality again. This is absolutely fantastic!
Last edited by Sanadaiyeve; 02-26-2016 at 02:55 PM.
The WoL seemed emotionally exhausted in this patch. It was sad to see, but like others have said I think it's nice seeing our character be more expressive.
Admittedly I didn't like seeing my character acting aggressively towards Emmanellain. Even after everything that has happened I still like to see Eva as the "pure pureness, empathetic to the suffering of all" sort of hero.
But I'll take occasional disagreements over nothing but stoic nods.
I did DRK to 50 right after the events of 3.0, after which my WoL was... not in a good place, /at all/, and it was /really/ satisfying.Glad to see things are staying kinda dark...
7UP!
In the Vath quest to get to rank 4, Deftarm was wangsting over his task at having to kill a dragon to get firesand from the Ishgardian knight and one of the WOL's replies can be "Stop being dramatic". You can tell the WOL is getting sick of the wangst.
To be fair, as far as Gnath know, dragons are godly creatures of fire and death. So even a small thing like a dragonfly can be intimidating to them. I chose the first option, to encourage Deftarm.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
It seems as though the WoL is becoming rather arrogant these days. I really hope it builds up to a point where the WoL is screwed over pretty heavily because they didn't take the time to stop and help someone along the way during their journey. Yes, it may be tedious to some to have to slay a bunch of wolves for a lowly peasant but bear in mind that the WoL is actually one of the few people willing to do those sort of tasks. Especially when the guards and leader figures are too tied down by corruption and intrigue to lend a helping hand to those who need it most.
I also feel as though those sort of tasks help keep the WoL rather...grounded, I suppose. Yes, the WoL is very powerful. Even if the WoL is treated as a typical adventurer, however, they're still a lot more powerful than the typical Eorzean - especially civilians. I suspect that the WoL has grown very distanced from his humble roots and will at some point be need of a reality check.
I wouldn't want that to happen because we already seen it with Alphinaud, so it'd be the same trope repeated again and it would also cause players to loudly complain that their characters are doing things they don't want them to do as the 2.5 story did.
Except that this particular Gnath wants to be an adventurer like us and being an adventurer is not a pretty job with tons of risk. You can't pick and choose your fights, especially if you're going to be an all loving hero.
Maybe, but I think that SE is trying to move a little bit away from this blank slate cliche. As for the "repeated again and it would also cause players to loudly complain that their characters are doing things they don't want them to do.", as you mentioned it already happened in 2.55 (as a healer with the thing in question being "Let Nanamo die" as well as being taken prisoner afterwards and then letting Minfilia sacrifice herself, Y'shtola and Thancred be caught in the Flow and everyone else being scattered) and again in 3.0 (with Tanks and Healers [maybe Ninja as well] and the thing in question being "Let Lord Hauchefaunt take the bullet/let him die form his wounds")
Would they go as far as what Theodoric's suggesting? probably not, but there is precedent for 3.0 having the players being railroaded into an unfavorable outcome that they could had logically prevented (then again that was mostly due to role issues).
Especially when your point of reference is an all loving hero that as a certain admiral put it "made a sport of slaying gods"
Last edited by Morningstar1337; 02-28-2016 at 05:12 PM.
Honestly I'm not really sure I'd say the WoL is getting overly arrogant. Its just their tolerance for people being ungrateful or expecting them to do everything is running short. I think SE has to be careful not to go too far in defining the personality of the WoL otherwise they will remove player imagined identity.
Most people can sympathise with the WoL's changing attitude since SE has done a good job of making the player feel much the same. However, though they do restrict the nature of the character you play, they don't want to take it too far or it risks clashing with the players sense of what their character is like.
I think what they like to emphasise and what I think we will see as a repeated theme, is that regardless of how powerful we get, there will still be times we are powerless or simply unable to do things on our own. 3.2 is a perfect example of that. We really couldn't have turned things around like Aymeric did. No matter how kick ass you are, you change their minds by force. Considering how much work the WoL has put into Ishgard, the sense that the peace you have been working so hard for was about to crumble was very daunting, at least for me.
On the flipside when Nidhogg turned up it was getting right back into the WoL's element. Shade of a immensely powerful dragon hell bent on destroying the peace and, for bonus points, forcefully possessing the body of a friend? Right up the WoL's alley when it comes to dealing with.:P
Last edited by Belhi; 02-28-2016 at 05:16 PM.
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