Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22

Thread: Shield lob

  1. #21
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Februs View Post
    Basically this.

    Shield Lob has shit enmity gen, and it's potency is not worth wasting FoF on. The only purpose it serves is to openly televise which target is going to be the main or priority target for dps, especially Mnks. Otherwise, Flash is the bread and butter of holding mob aggro. In most cases, you can get away with just face-pulling targets and using a trip Flash + CoS to hold hate without any problems. In the newest dungeons, in particular, this seems to be the preferred method as some of the mobs in Xephe-whatever like to aggro outside of our maximum range. Not sure if that was a glitch or what, but you end up face-pulling half the time anyway, so Shield Lob and similar abilities get left by the wayside.
    Typically shield lob one and keep running to the next pack of mobs. The idea is to keep distance between you and the mobs mid pull. Personally there is nothing worse than a tank that face pulls everything and is about dead before he's even pulled half the group because of the beating he's taking while running.

    The other advantage is that it often becomes easier to position the mobs as you can shield lob from one side and when they all group up you find all the aoes overlap nicely n the same direction meaning you only need to take 1 step to dodge everything. Don't be that tank that stands in the centre of the pack and has conals flying out in all directions. Ughhh see far far far to many of them

    Definitely do not use fight or flight for it. The best time you can use fight or flight is right before goring blade. That way you can get a second goring blade out before FoF drops off.
    (0)

  2. #22
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dzian View Post
    Typically shield lob one and keep running to the next pack of mobs. The idea is to keep distance between you and the mobs mid pull. Personally there is nothing worse than a tank that face pulls everything and is about dead before he's even pulled half the group because of the beating he's taking while running.
    The bigger priority for a tank is maintaining enmity.

    If we're talking about a multi-mob pull, then distance is easy to maintain because the enemies are always forced to slow down as they attack. You can practically always outrun them. There's also nothing to stop you from popping a weak defensive CD (like foresight) to tide you over until you've got everything settled.

    Keeping enmity, on the other hand, is something that can be actively sabotaged by your party. Doing a fly-by AoE (flash, overpower, unleash, etc) following your initial pull is essential; otherwise, you'll lose enmity to the first trigger happy Dps or pro-active healer who jumps the gun. Losing that enmity is the worst case scenario for a multi-mob pull, because it forces you to turn around to pick up the strays. Not only does that mean taking additional damage as you pass backwards through the mobs that are still following you, but it also means wasting additional resources for both you and your healer, as well as potentially losing ideal positioning for both yourself and dps who might have positional requirements. It turns what should be a quick and clean pull into an unorganized and wasteful mess. By comparison, taking a bit of extra dmg is nothing, especially since it can be mitigated and dealt with.
    (0)
    Last edited by Februs; 10-12-2016 at 11:02 AM.

Page 3 of 3 FirstFirst 1 2 3