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Ergebnis 21 bis 30 von 31

Thema: Aggro

  1. #21
    Player
    Avatar von Sarcatica
    Registriert seit
    Mar 2015
    Beiträge
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dunkelritter Lv 70
    You can actually still maintain aggro lead without tank stance. It's just harder to do for now. However, if you pull it off, you can still do way better dps. For every combo, you get 50x3 potency from Sword Oath, even if you spam Halone ((150+200+260pot) x 100% mod + 150pot from Sword Oath = 760) combo way more often, it's still better than be in Shield Oath and spam Royal Authority ((150+200+350pot) x 85% mod = 595). And those numbers aren't including autos yet + multipliers from FoF and other buffs/debuffs.

    Note: excluding Goring Blade combo because it's still a priority to put it up no matter what.
    (0)
    Geändert von Sarcatica (26.02.16 um 15:46 Uhr)

  2. #22
    Player
    Avatar von MrsFluffyButt
    Registriert seit
    Sep 2014
    Ort
    Limsa Lominsa
    Beiträge
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Lol, if that makes blood weapon useless, then I'm the Pope. BW can and should still be used for any OT situations, skill speed increase and mana regen per every attack for more Dark Arts.
    (4)

  3. #23
    Player
    Avatar von Ciri_Wolf
    Registriert seit
    Jan 2016
    Beiträge
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Barde Lv 90
    Actually that's true. Not sure why I was only thinking about MT.
    (1)

  4. #24
    Player
    Avatar von Fernosaur
    Registriert seit
    Jan 2016
    Beiträge
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Zitat Zitat von MrsFluffyButt Beitrag anzeigen
    Lol, if that makes blood weapon useless, then I'm the Pope.
    BLESS MY CHILDREN
    (0)

  5. #25
    Player
    Avatar von Ragology
    Registriert seit
    Sep 2013
    Beiträge
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Mönch Lv 62
    Zitat Zitat von koroko220 Beitrag anzeigen
    Quelling is on a ridiculously long cd. And dragoon has the backflip that halves their current enmity like shroud for whm.
    Actually, all of Dragoon's jumps are enmity dumps; There's a high chance a DRG will be killed after a jump, reducing enmity to zero.
    (5)

  6. #26
    Player
    Avatar von Blitzace
    Registriert seit
    Dec 2011
    Ort
    Limsa
    Beiträge
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Would say i still struggle as a PLD in SwO with very good DPS. as in i can't try to pump out constant DPS rotations.
    With Shield Oath however its still easy peasy as it always was:P
    (0)

  7. #27
    Player
    Avatar von Kenji1134
    Registriert seit
    Mar 2011
    Beiträge
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marodeur Lv 70
    Zitat Zitat von Ragology Beitrag anzeigen
    Actually, all of Dragoon's jumps are enmity dumps; There's a high chance a DRG will be killed after a jump, reducing enmity to zero.
    Somebody give this man an internet.
    (0)

  8. #28
    Player
    Avatar von Ultimatecalibur
    Registriert seit
    Jan 2014
    Beiträge
    2.737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Zitat Zitat von Ciri_Wolf Beitrag anzeigen
    So haven't played new patch yet. I never really cared about damage as much, but was wondering what the differences are in holding hate now. Are they the same or harder? Also, is the content adjusted for the lower DPS?
    The gap between tank stance/dps stance enmity generation is greater. While the current potency changes to the Paladin are known, the changes to Savage Blade's and the Tank stances' enmity multipliers are currently unknown (speculation puts the tank stance multipliers at x3).

    From what I can tell, it is easier to hold enmity in tank stance (as a 3.2 Vit Paladin would be generating ~140% the enmity a 3.1 Str Paladin was if the new stance multiplier is x3), but harder to hold enmity in dps stance (90% the damage dealt from the damage calc changes).
    (0)

  9. #29
    Player
    Avatar von Reynhart
    Registriert seit
    Jul 2011
    Ort
    Ul'Dah
    Beiträge
    4.605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von Blitzace Beitrag anzeigen
    With Shield Oath however its still easy peasy as it always was:P
    I'd even say easier than before.
    I've just done the Antitower for MSQ, and I manage to keep aggro on a BLM and a DRG (Better geared than me) with almost no RoH.

    I felt like a DRK, avoiding the enmity combo as much as I could
    (0)

  10. #30
    Player
    Avatar von koroko220
    Registriert seit
    Jul 2015
    Beiträge
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Beschwörer Lv 70
    Alright now i can add an experience. I did antitower on my warr yesterday. It feel like I had to work harder to keep aggro. 203 warr vs 210+ drg and blm. It wasn't too bad until they split dps and each attacked a target with single target rotations. It was quite hard to keep up with both. I feel had str not changed it would have been much easier. (I also have a 210 weapon). I was definitely overpower aandflash spamming more than usual.
    (0)

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