Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18
  1. #11
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Zaj_Quilos View Post
    Or maybe just get rid of the weakness debuff at least.
    That isn't going to happen, easily abusable with debuff mechanics where someone just dies/raise to get rid of it and still push DPS. The best you can do is activate the FC Back on Your Feet II Buff for less time in weakness by 15%.
    (0)

  2. #12
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    They could make it so that it doesn't activate on certain attacks, similar to Hallowed Ground. That way it actually could never be 'abused' to dodge mechanics. The only way it could be implemented was if it could only be cast on the healer and you had some kind of limitation afterwards, and obviously only cast outside of combat.

    I'm with the guys who say it shouldn't be added to this game, but I can sort of understand the OP's argument too. If a healer dies, fights can go downhill very fast. It's not the same with DPS or a single tank dying (in most cases anyway).
    (0)

  3. #13
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I have a solution for your healer dying problem. Bring a Summoner
    (2)

  4. #14
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Cleftobismal View Post
    I'm lost, how does one evade a instant raid KO from re raising? ...Once everyone is dead, the trial/boss fight resets, even if you press it as everyone dies.
    This is not true for every raid.

    For example, this could be easily exploited in Garuda EX if the party fails to keep the pillars standing. The attack that would normally kill anyone that isn't a tank could be reversed by having the healer raise themselves. Allow the tank to hold Garuda for a few seconds and, using MP regen abilities, the healers could effectively raise the entire party. They would have weakness, yes, but they would have avoided the penalty for failing a very important mechanic towards the beginning of an endgame fight.

    That being said, as a healer, I'm not for the idea of being able to raise myself or giving other roles the ability to raise me. Personally, I like to think that every role and person in a party has a responsibility. Mine is to keep myself and my party members alive. Giving me the ability to raise or giving it to everyone else would remove my penalty for not doing my job, as well as give new players a very bad mindset. Letting SMN have this ability is interesting only because it makes you want to bring a SMN into certain raids, but this effectively means you might find it harder to meet DPS checks. It's a tactical decision. There is no tactical decision once everyone has the same ability.

    But this is just my preference.
    (1)
    Winter Maintenance is coming

  5. #15
    Player
    Oohlalaheals's Avatar
    Join Date
    Mar 2016
    Posts
    63
    Character
    Omega Anathema
    World
    Goblin
    Main Class
    White Mage Lv 70
    I see both sides here, it is a very nice skill to have. I played a Resto Shaman is WoW and had this skill, it had a really long cool down like 10 minutes or something so it couldn't be abused, and it made the difference many times between clearing a boss and a wipe. WoW also didn't have a limit break ability so the conflict that many are stating here didn't exist. I do see how in this game it could potentially overpower some of the end game mechanics. There would definitely have to be something put in place so that it didn't interfere with having a fair fight.
    (0)

  6. #16
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    This skill-type exists in World of Warcraft as Warlock's "Soulstone", which lets them give a targetted living player one weakness-free res if they die within 15 minutes of its applied cast (10 minute cast cooldown). It has existed since the early days of the game (though it has been tweaked considerably), and contrary to the apparent expectation it has not corrupted the raiding meta even in 10-man and has proved exceedingly useful, though it is mainly used for its wipe-recovery in WoW's respawning-trash-filled raid instances rather than its effects during battle so that parties don't have to reclear garbage should they wipe on the boss.

    In this game I can't see why a similar reraise mechanic couldn't be implemented, as it would likely take the place of an additional tank-invulnerability move like Hallowed/Holm/LD or find use when sacrificing for a difficult mechanic, though I imagine the cooldown would also be hefty on its use. However I wouldn't expect such an ability to appear until an expansion as a new level-cap ability for one of the healing classes, as it's always an option for a level 70/80/90 etc ability.
    (0)
    Last edited by LegoTechnic; 03-06-2016 at 07:54 AM.

  7. #17
    Player

    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    219
    Shaman in WoW has this ability, but idk if it would work in this game
    (0)

  8. #18
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    I'm sort of split on a reraise mechanic.

    On one hand, I do not share the concerns that some people have about it (being able to cheese mechanics). Since it would be a new ability you get somewhere above 60, it would be unavailable in old content, therefore not impacting it, and new content would obviously be designed with it in mind, as is already the case with the three invulnerability CDs. Plus, I'd reckon it would be relatively easy to implement it in a way similar to those CDs, which already don't work on some attacks, so that it simply does not trigger on certain mechanics.

    On the other hand, I feel like it's a pretty boring effect by itself, and that there could be way more interesting things healers could get past 60. Especially for WHM - where such an ability, let's face it, would most likely end up on - we've seen a few interesting things in LCoA HM that could reasonably be added in some (obviously sufficiently altered) way in the future, like Libra, Reverse, or Decoy. Of course, we've also actually seen a reraise mechanic there, the Seeds of Life that the last boss uses, so it's not entirely out of the question, either. I just hope it won't be Yet Another Buff that healers have to throw out before a fight, because that would be extremely boring.
    (0)

Page 2 of 2 FirstFirst 1 2