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  1. #21
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aaliyahrose View Post
    I want to believe it...I really do...I almost melded Parry onto an accessory for my DRK because Dark Dance...but now I'm deciding to go full DET on accessories. I feel that stacking Parry as DRK would make Dark Dance a better CD if you were to stack full Parry, taking less out of the RNG factor. I could be wrong but, DRK feels squishy enough as it is without a shield.
    Parry isn't worth it as it takes more parry to get anything out of that stat compared to det/crit even with the nerfs to det from 2.x it's still better than Parry stacking. In itself Dark Dance isn't as powerful as you think it is, yes it's a 60 second CD but it's unreliable. You're better off melding Crit/Det left and Str right side.
    (0)

  2. #22
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Aaliyahrose View Post
    I want to believe it...I really do...I almost melded Parry onto an accessory for my DRK because Dark Dance...but now I'm deciding to go full DET on accessories. I feel that stacking Parry as DRK would make Dark Dance a better CD if you were to stack full Parry, taking less out of the RNG factor. I could be wrong but, DRK feels squishy enough as it is without a shield.
    Eh, DRK isn't squishy.

    Anyway, I wouldn't *stack* parry, but I definitely don't feel bad for not going out of my way to avoid it as much.

    Reprisal is a huge mitigation tool if you can keep it up a large chunk of the time. Parry helps with that on highly physical fights with a lot of AAs. In SephEx right now I'm really feeling Reprisal's uptime. It makes a difference. I believe this is a large part of why they made Shadow Wall weaker, is because you have a high (albeit not 100%) uptime Storm's Path clone that is off-GCD, not combo locked, and never a DPS loss. Bearing in mind that about 50% of the time DRK takes 10% less damage than the other two tanks at no cost to DPS, its obvious why SW is 30% and not 40% or on a 120s recast.

    I feel like tanks being stuck with Parry on their gear is so much less of an actual issue now that we can meld everything. Yet people seem more mad than ever about it. You can now make Parry pieces good. There's also the issue of diminishing returns on SkS for certain jobs, and of course Accuracy over the cap for the content is even more useless than Parry. So a Det/Parry or Crit/Parry piece, for example, assuming you've got all the accuracy and SkS you need elsewhere, isn't really that bad. Just meld it with det or crit depending on what it doesn't have.
    (0)
    Last edited by Syzygian; 02-25-2016 at 01:09 PM.

  3. #23
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I rely on Parry not so much for the fact that I need it against a tank buster, (when it works its a huge mitgation) but to parry potential cleave damage that hurts more than an AA. DRK has the best parry rating out of all tanks and I find it quite useful against rapid successive attacks. (i.e. Holy Bladedance or Uplander Doom? Is that physical?)

    The occasional dodge on adds is nice to see as well, but that doesn't explain the extra addition of Parry melds. The Reprisal debuff + the % of damage parry offers is pretty much up there with the block % that PLD offers. I wouldn't necessarily go full Parry, but in longer battles healers appreciate the less damage over time anyway.
    (1)

  4. #24
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I'll take advantage of this thread and ask what other PLD mains think is a good "cap" for Skill Speed.


    Soo...


    What do you think is a good cap for Skill Speed on PLD? :P

    (I know too much SkS will make TP go faster, but with all the tank swaps and mechanics the new content seems to have I don't think that's gonna be too big of a problem??)
    (0)

  5. #25
    Player
    Exequias's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Neku Granz
    World
    Midgardsormr
    Main Class
    Warrior Lv 60
    Was about to make a thread asking this exact question but now I know from reading all your comments what I'm doing with war, left side crit & right side str.
    (0)

  6. #26
    Player

    Join Date
    Jul 2011
    Posts
    644
    Acc (if you need), Crit >Deter >skillspeed
    Force V on the first slot of your accesories (it's obvious force still give some attack power)

    there not cap in skillspeed, i would say there a 450 skillspeed (minimal) to get able to put a other skill in their burst rotation.
    in pld i don't think you need a lot skillspeed you can get every dot, debuff up all times if you want
    (0)

  7. #27
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Quote Originally Posted by kensatsu View Post
    Acc (if you need)
    While this is true...

    lol

    With the amount of accuracy crammed on everything as a Tank, I really doubt you need to worry about it if you're appropriately geared for the place.
    (1)

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