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  1. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Pibz View Post
    Snip
    You're being a little short sighted. You're right that a lot of us are pissed that we worked so hard to get rewards, only to have SE tell us it was a worthless waste of time, but that's not the biggest problem with this change.

    Bringing new people into the game mode is great. We need as many people to join as possible (so, why in the flying hell some of this armour is so ugly is beyond me... Nice helmet, btw), but getting people in the door is not enough. They need a reason to stay. A lot of semi-casual players only kept playing because they knew that there was a pot of gold at the end of the rainbow. Now there's ... nothing, really.

    Tome bonuses should keep people into it for a while, but we've all seen how that goes. It will keep queues steady for however long it takes people cap up on their gear, and then they'll die again. Not to mention the fact that it removes the incentive to actually win the match, which is more important to a lot of veteran pvp players than some vanity pieces.

    If SE wanted to encourage more people to join, then yes, this change was good. If they wanted to foster a strong PvP community with healthy competition, then this change alone is not enough. It gives no one a reason to keep playing, and it gives no one a reason to actively try and win matches.
    (6)
    Last edited by Februs; 02-27-2016 at 03:36 AM.