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Thread: Why so salty?

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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Harz View Post
    The only DPS they were even close to 'encroaching on' were BRD and MCH, and that's not really a fair comparison because both offer substantial increases to raid wide dps that none of the tanks can even come close to matching.
    war : 1 being a tank (insert here tank Cds) , slashing debuff (+10% dmg for you , ninja and the other tank ),-10% dmg taken for every1 100% uptime, and almost ranged dps dmg , good burst in AoE or Single , oh and being able to regain TP.

    when u have 3 roles and 1 of them is being able to fullfill 1 and 80% of a 2nd one...u have a problem.

    If SMN were able to dps and heal almost like a healer ppl would scream bloody murder...if Drg were able to dps and MT all the bosses (not at the same time of course), im sure tanks wouldnt be happy....


    (9)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MugenMugetsu View Post
    People post about their concern, and upsetness, that a job, in this case War, Drk, or Pld, is doing less damage due to the patch and most people fire back with comments akin to, "Boo hoo. Grow up. You were never meant to do damage. Shut up and tank. Suck it up and put your big boy pants on. Etc. Etc."

    What if SE took the job that you enjoy most and nerfed the shit out of it? Hmmm? What if they decided oh you like pushing out big numbers with your Mnk? Well, we decided that, yes you are supposed to be doing damage, but tests have shown that your numbers are a bit too high, so in response to that we'll be reducing your damage by 35%. Please look forward to it!....Just as an example.
    In effect, this is what happened when WARs starting pulling insane numbers in 3.x with Fell Cleave. Instead of having DPS do drastically more damage than tanks, it was neck and neck. Everyone improved, but relative values matter. The % damage that MNK brought to the team was less in 3.15 than it was in 2.4. So in relative terms, this exactly what happened to the MNKs in Heavensward.
    (3)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Because most of the Str tanks caused more issues than helping the team. I said most of them but not every.
    (0)

  4. #4
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    The gap between tanks and DPS in damage numbers was smaller than ever in Heavensward. Tanks shouldn't be encroaching on the territory of real DPS simply because tank rotations are incredibly simple compared to real DPS, and the latter should be rewarded for actually learning these often very complex rotation.
    (3)

  5. #5
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    777
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    What part of 'game balance has always been more important than realism' don't you understand about development? It doesn't matter if the guy is using a great axe. It doesn't matter if the game isn't necessarily competitive like a FPS or a Moba. The problem is that when you make a particular role, class, or build so powerful that everyone feels obligated to bring them and build that way that it becomes bad design. You dont see the issue of a class doing similar damage to DPS classes but also having massive defensive and sustain abilities? Hey yeah maybe we should buff tanks instead so the new meta can be WHM/SCH/WAR/WAR/WAR/WAR/WAR/DRG.
    (2)

  6. #6
    Player
    Thunda51's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Platinum Thunda
    World
    Cactuar
    Main Class
    Archer Lv 50
    Actually SE did come in over a year ago and nerfd the hell out of my then main class BRD after everyone who didn't play as that class complained about it. Deal with it you're a tank. That was an actual DPS class. Your job is to maintain aggro, so just focus on that instead of numbers.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Thunda51 View Post
    Actually SE did come in over a year ago and nerfd the hell out of my then main class BRD after everyone who didn't play as that class complained about it. Deal with it you're a tank. That was an actual DPS class. Your job is to maintain aggro, so just focus on that instead of numbers.
    Coming from a Bard main at that time, it was a support class that was outDPSing DPS classes, especially whenever any movement or distance was required. These are entirely separate issues.

    Tanks doing the damage of mediocre DPS is nothing unique to Heavensward, either, or even to WAR. Until now, it has been an established part of the meta that a tank can either neglect mitigation or mechanics by stacking vit at the price of dps (or, in that relatively brief time in which one cannot otherwise survive, after having stacked to that min eHP cap) OR can deal proximate dps. Parry has always been nearly worthless. All that happened was that rather than making Vitality inherently more valuable (without allowing tanks to take otherwise CD-required TBs with nothing), or bridging the gap between the two stats, they removed the choice outright. STR/VIT mixed sets remain the best, but only after capping VIT. Choice lost. Parry remains worthless, favoring offensive secondary stats. Choice not found.
    (2)

  8. #8
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MugenMugetsu View Post
    What if SE took the job that you enjoy most and nerfed the shit out of it? Hmmm? What if they decided oh you like pushing out big numbers with your Mnk? Well, we decided that, yes you are supposed to be doing damage, but tests have shown that your numbers are a bit too high, so in response to that we'll be reducing your damage by 35%. Please look forward to it!....Just as an example.

    Now would you suck it up and put on your big boy pants and quietly keep your thoughts and opinions to yourself?
    If my job was broken, in that it was doing 35% more DPS than it should be capable of when compared to other DPS and when weighed against livability and party utility...yes, yes I would suck it up and keep my thoughts quietly to myself. It's only right that the job gets nerfed for the sake of balance of all jobs. I'm not self-righteous enough to think that only my job matters when compared to every other job's equality.
    (3)

  9. #9
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I can understand that bad DPS players were getting away with being carried by Tank DPS. But I don't think that nerfing tanks will make them better players. At the end of the day it's their choice if they want to get better or not. It was good knowing it wasn't the end of the world if I was queued up with abysmal DPS. That I could help get us all through.

    I'm just now more at the mercy of Ice Mages than I was before.

    But I guess if there are less of these STR tank horror stories then it is probably worth it. Wouldn't feel so bad if we had actual feedback(Parser) for the bad DPS players to SEE they are doing poorly.

    Quote Originally Posted by Velox View Post
    If my job was broken, in that it was doing 35% more DPS than it should be capable of when compared to other DPS and when weighed against livability and party utility...yes, yes I would suck it up and keep my thoughts quietly to myself. It's only right that the job gets nerfed for the sake of balance of all jobs. I'm not self-righteous enough to think that only my job matters when compared to every other job's equality.
    A better example would be if MNK was only 5% Higher than the other DPS but got reduced by 35% "just because". That is what it feels like right now. You weren't replacing DPS with Tanks. You're more inclined to replace Tanks with DPS as you would before the STR meta. No tank can replace the DPS utility so that's another moot point, and the extra survivabiltiy is a weak argument as we can see with the ENTIRE POINT of the STR meta.
    (6)
    Last edited by FallenWings; 02-24-2016 at 05:01 PM.

  10. #10
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FallenWings View Post
    I can understand that bad DPS players were getting away with being carried by Tank DPS. But I don't think that nerfing tanks will make them better players. At the end of the day it's their choice if they want to get better or not. It was good knowing it wasn't the end of the world if I was queued up with abysmal DPS. That I could help get us all through.

    I'm just now more at the mercy of Ice Mages than I was before.

    But I guess if there are less of these STR tank horror stories then it is probably worth it. Wouldn't feel so bad if we had actual feedback(Parser) for the bad DPS players to SEE they are doing poorly.
    or at the very least more kicks, instead of a 4 hour cooldown. Cause I agree, when your bad and don't want to get better, your just a troll at that point.
    (0)

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