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  1. #41
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zenaku View Post
    The quality of graphics will be the same across all three, but depending on your system, it’ll be about how many characters can you display… how many effects can you display, draw distance.
    You know i thought they was not going to limit the PC on graphic and allow us to have the best graphic by the look of this seem we going to be limit to PS3 graphic wise? or maybe i'm reading it wrong.
    I'm really worried about the way this has been worded to, it makes it sound as if FFXIV will have a set graphics limit and only High-End PC's will be able to display more characters on screen + draw distance.

    I have a £200 graphics card and I dont want to be limited to a low-end PC's graphics
    (2)

  2. #42
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fear View Post
    I'm really worried about the way this has been worded to, it makes it sound as if FFXIV will have a set graphics limit and only High-End PC's will be able to display more characters on screen + draw distance.

    I have a £200 graphics card and I dont want to be limited to a low-end PC's graphics
    Ya i don't really care abut seeing 500 players i only care about have the same level of graphic we have now or better. I hope the having high setting or med setting = ffxiv 1.0 looks and low setting = ps3 looks
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #43
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dreadnought View Post
    lol all i have to say is i look for your sig every time because we have polar opposite opinions.
    also, regardless of which country your from, your absolute obsessive hatred for anything WoW and your grammar brighten my day.
    Jump wouldnt ruin the game and is used in a few other FF titles, its just too much of a "jump" from what FFXI and current FFXIV have that the community freaks out over the very thought of it. Yoshi P even said it himself according to FFXI and FFXIV, its change, most people dont like change. your definitely one of those people.

    another thing is, people complain about jumpings aesthetic yet they fail to realize SE doesnt normally half ass an animation or a feature. i know FFXIV isnt a good example but i doubt they would add the horrible jumping animations that WoW has.
    also it ok that the point of the forums is to talk about your opinion we don't have to have the same opinion.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #44
    Player
    Allcars's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Yubaba Yuba
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    To have automatic fluid animation system like "Assassins Creed" or "Stranglehold" would look great, awesome animations, done on the fly to get your character from one place no another. Sadly this require a lot of processing power, the new game engine might not even support real-time animation prediction systems like Euphoria. So to keep up with the genre, jumping is something that will improve the game-play of the game. Example jump across rivers of lava or something like that, jump up on an object to get out of an aoe that is on the floor, Who knows what they have in store that would increase fluid game-play, and make the world not feel like walking with lead boots on.

    No matter if you like it or not, being stuck to the ground drives many players away, the majority of mmo players are used to a jumping system, and when there is no jumping system, they feel trapped to the ground and unable to control the game the way they want.

    I'm sorry if you don't want to see players hopping around having a good time enjoying their play experience, but that isn't any of your business its theirs.

    So please stop fighting progression, you are only fighting something that will improve your game in the long run, and give you more interesting fights.
    (3)
    Last edited by Allcars; 10-21-2011 at 11:14 AM.

  5. #45
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    The only problem I had with jumping back when they first hinted at it was the amount of work it entails. Actually adding in the ability to jump isn't the hard part -- the hard part is making sure the terrain supports it. There would need to be walls everywhere you didn't want players to go to (like off cliffs or mountain climbing in Mor Dhona), and many of those would either be silly-looking or have to be invisible. Eorzea was not designed with jumping in mind. The entire world would need a makeover! And that...

    ...is going to happen in 2.0. Since they're already re-doing all of the terrain, they can design it with jumping in mind and thus, I have no issue with it.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #46
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    Join Date
    Oct 2011
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    453
    How can people praise all these stupid changes like gear-restrictions and crafting over-simplification and yet hate jump? Jump adds something to the game. Gear restriction and crafting simplification merely subtract something from the game. I don't get it at all.
    (2)

  7. #47
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ellohwell View Post
    How can people praise all these stupid changes like gear-restrictions and crafting over-simplification and yet hate jump? Jump adds something to the game. Gear restriction and crafting simplification merely subtract something from the game. I don't get it at all.
    Just because you add a feature to the game doesn't mean you're adding quality to the overall game.

    A stupid feature (not directed at jumping) adds something to the game feature-wise, but will subtract from the overall quality.
    (3)

  8. #48
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    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Alerith View Post
    Just because you add a feature to the game doesn't mean you're adding quality to the overall game.

    A stupid feature (not directed at jumping) adds something to the game feature-wise, but will subtract from the overall quality.
    I agree with this, if the feature encroaches upon the quality or sullies the game's reputation or something, but jump is not such a feature. Jump and swimming are features which both open up new avenues of gameplay and help you overcome obstacles in terrain. I don't see how it is bad. It's only adding something to the game.
    (3)

  9. #49
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ellohwell View Post
    I agree with this, if the feature encroaches upon the quality or sullies the game's reputation or something, but jump is not such a feature. Jump and swimming are features which both open up new avenues of gameplay and help you overcome obstacles in terrain. I don't see how it is bad. It's only adding something to the game.
    If the game was designed to use those features, then yes.

    While keeping in mind that FFXIV is about to go through a huge rebirthing process, it still doesn't look like the game was built with platforming and open swimming in mind.

    I would think it's more like FFX, where if you needed to jump somewhere, there was a mechanic to do so, but otherwise you couldn't go bunny-hopping across Spira.
    (2)

  10. #50
    Player
    whoopeeragon's Avatar
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    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Having never played any major MMO apart from this (Ragarok Online, Runescape and Maplestory don't count, >.<) my experience with jumping around with other players in the vicinity is severely lacking. But, the ff games have had a good use of jumping and swimming in their games. Final Fantasy X comes to mind, with both swimming and jumping in the original and the sequel respectively. Final Fantasy XIII also did it pretty nicely with jumping as well.

    So I kind of, for better gameplay, that jumping free-reign to not be implemented, even though I have nothing against it, but just to prevent those who dislike free-jumping. Instead, keep it to certAin areas where players are prompted to do so, such as on platforms or off a cliff or through steep terrain. Keep jumping for an ideal purpose; add it around certain land masses that would just look odd if you slid down the side of it, like some parts of Thanalan and La Noscea. That way, it won't be abused while still serving a purpose in gameplay. Those who just want eternal jumping can park their a*ses there and jump for all they want.

    Alternatively, they could implement free jumping, but have it on a timer, as well as restricted in certain areas, such as cities, hamlets, camps etc. Will still have some degree of annoyance for those absolutely detest jumping, but it can be a compromise otherwise.

    Another use for jumping I thought about was in combat, a manual form of dodging for certain skills that enemies use. There would probably also be a timer, to prevent abuse, but used this way it could have some pretty neat battles as well as strategies to be had. Of course, other limitations that the 'battle dodge' should have is that you are in active mode and are currently engaged with an enemy. But with some thought, it could certainly have some engaging battles.

    Then we get swimming. I always thought the FFX swimming was a nice touch; it could be similarly brought here, used to trasverse unknown locations and explore the world more effectively. Limitations could include time spent under water, and taking damage after a certain exposure under water unless you come to the surface for 'air'. Other ones could be not able to change class (certainly not changing clothes underwater), type of armor you're wearing (fully plated person should NOT as fast as a person in a bikini) and your chocobo. I personally see swimming as a way for gatherers to shine a bit, harvesting fish, sea plants and oceanic minerals. There could also be underwater fights with certain monsters, which would provide a balance for those wearing full armor to those in a subligar. Certainly, underwater activities should not be a main, but it can definitely add for some engaging and fun content.

    So all in all, it really depends on how it's implemented. I personally don't mind either way, but for those who are against and those who believe jumping is their true gift, its something to think about; the word compromise.
    (2)

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