I've noticed quite a few Miasma misses in the new dungeons, makes me sad when I only Bane Bio and BioII :C
All in all tho, not a huge deal, still helping with some damage even if it isn't at full potential.
I've noticed quite a few Miasma misses in the new dungeons, makes me sad when I only Bane Bio and BioII :C
All in all tho, not a huge deal, still helping with some damage even if it isn't at full potential.
Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.
People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
See, this is the whole point... I personally believe healers should help with the DPS. because that's how you make dungeon run go faster. You can choose not to DPS, and I don't blame you.. but you have given with that chance. Now, what worries me here is the direction where SE heading. We are required to use specific materia in order to land offensive spells just like pre 3.2.. They already removed accuracy stat from us, so it's even harder to achieve that goal. If current new dungeons make you miss a lot, imagine what happens in the next update.
People complain because it's much more complicated now. This idea doesn't prevent healers from DPSing. It only gives them a hard time and encourage them to spam more spells so it will finally land. If you are the type of player who usually DPS as a healer. If you see your stone 3 miss, you don't go.. "Oh, it\\'s not landing, guys, I'm quitting DPS". I personally don't mind slotting accuracy materia. So I'm not entirely against it, but there is a lot of misconception here. SE didn\\'t make healers just to heal. If their DPS was such a huge problem, WHMs wouldn\\'t get Aero 3 and assize with 300 potency. They simply want us to grind.Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.
People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
Well with new gear having materia slots and using ACC Vs, you could have enough acc if dps is that important. Helps magic acc is lower than physical.
I know healers aren't meant just ho heal. SE gave options is materia melding. Either meld to heal better or meld to dps better. This allows healers that aren't use to healing more leeway, and healers that are capable of healing content to spec for damage.People complain because it's much more complicated now. This idea doesn't prevent healers from DPSing. It only gives them a hard time and encourage them to spam more spells so it will finally land. If you are the type of player who usually DPS as a healer. If you see your stone 3 miss, you don't go.. "Oh, it\\'s not landing, guys, I'm quitting DPS". I personally don't mind slotting accuracy materia. So I'm not entirely against it, but there is a lot of misconception here. SE didn\\'t make healers just to heal. If their DPS was such a huge problem, WHMs wouldn\\'t get Aero 3 and assize with 300 potency. They simply want us to grind.
True, people wanted tanks to tank and healers to heal. But you're forgetting acc is not only about dps, at least for SCH.Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.
People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
It's fun, because while I was trying to down SephEX with my static, so much shit went down, and had to heal so much because people died, that I was nearly MP starved and guess what I missed?
Energy Drain. All tree of them. Atherflow on CD. So, do I shoot myself in the head losing the fairy that's actually helping me heal to get 2k MP back -and maybe miss Energy Drains again-, or burn the stacks into an indomitibility (if it's not on cd for whatever reason) and two Lustrates, being forced to use succor again, and be MP starved again, and wait till Dissipation buff goes down so I can summon the fairy again (for the awesome price of 2k MP), and wait some more for Aetherflow to be up again?
Shit happens. And if I wipe at 5% because I was OOM because my EDs missed, I'm going to be extremely pissed.
The acc problem is riddiculus, because I could meld crit+ss/pie into my raid gear and be more efficient as a healer (what they're actually asking I suppose), or meld acc to, let alone dps, be almost sure I get my MP back everytime I try, and be effectively efficient, because no MP no party.
It's not a choice. It's like they're putting your lunch (that you got yourself) on a pillar and telling you you can try getting it as you are -but it might fall down while you get it-, or go buy a net or something to be sure to get it back. Or, if you don't like it, I suppose you can go get something else to eat.
And before someone says a SCH shouldn't be MP starved, I'll say that 1. it's thanks to ED and 2. There's a lot of raid damage going down in new content, and while learning the fight it CAN happen to be MP starved.
I won't complain as much is they actually solve this -but still complain, because acc requirement are stupid (acc is stupid by itself, and so is parry), and while 3.0-3.1 was more on player skills (can you tank this and hold hate and mitigate properly without Tank Stance on? Can you find room to DPS without killing the whole party because you didn't heal in time?), this time is locked behind gear, and how much money you have.
I won't be surprised if we see an increase of gil buying, either.
Last edited by Nathair; 02-29-2016 at 11:49 AM.
I got my accuracy to 450 and I haven't noticed a single miss since. (Though the only 'hard' content I've done recently is seph EX, I'm sure I'll start missing again when I do savage. It's nice though.)
The issue I have there is at least tanks have a rotation to maintain even if they are 'only tanking'. When you shove a healer into expert roulette and make them start missing to the point that it is actually frustrating to even try to dps and my HoTs can take care of 75% of the healing...what else am I supposed to do but stand there? I get that in higher level content that is likely not as much of a problem but that is why they should have given cleric a boost to accuracy or something just enough to meet casual content thresholds consistently.Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.
People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
As a WHM it isn't like my dps rotation is exactly high quality entertainment to begin with let alone when Stone II misses five times or I have to tab through targets to see which of the five my Aero III missed. The entertaining bit was weaving in dots between heals without causing a death. Difficult to do that smoothly with the number of misses that require you to recast moves again and again. They fixed tanks so they wouldn't be going strength specs/gear/materia/stances, which is not really a tank stat to begin with. Then try to force healers to spec accuracy instead of...you know...a healing stat? It just boggles my mind. Because I /am/ a healer I will probably still go healer stats but that means I'm expecting them to give me more to do on the healing front across the board or fix it if that can't be managed.
Last edited by BroodingFicus; 02-29-2016 at 03:53 PM.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
I think people want those roles to do those things...in content that can't be done with your keyboard on your lap, a beer in one hand and some chips in the four fingers of your other hand. See my earlier post, where I point out that making raids more healing-intensive rather than largely solo-healed by a WHM/Diurnal Astrologian is something I would like to see done in either Midas Savage, or future raids.
I don't toggle Cleric Stance and DPS in expert dungeons because it's "difficult" and I like the "challenge". I toggle it because it speeds the run up and I just want to get the heck out of there as soon as possible so I can do more interesting things. Missing so much on all of my attack spells just feels insulting when I view it in that vacuum.
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