Quote Originally Posted by Sidra View Post
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You seem to be confusing me for someone who complains about not having what everyone else has. On the contrary, I generally don't covet the accomplishments of others. If someone persevered through the horrid crafting and gathering grinds of Heavensward, they should totally reap the financial reward of that standing, they certainly earned it. On the same note, if someone has bought and melded their gear, I'm totally okay with them having a higher dps potential than what my equipment allows, because again they've earned that. Up to this point, those kinds of things haven't really impacted the way I played the game. What does bother me, however, is the sudden paradigm shift that SE seemed to implement in 3.2. Prior to the patch, in casual content like expect roulette, if I missed it felt sufficiently rare for me to shrug it off. And it's been that way since 2.0. Since the most recent patch, however, my miss rate in the same brand of content has shot up noticeably. So much so, that crafted gear suddenly feels more necessary than it ever has in the 2.5 year history of the re-release of this game. All so I can satisfy a nuisance stat that trumps player skill with a random number generator, a stat you've now agreed multiple times is poorly implemented. And as Kaeoni pointed out, the accuracy cap in these kinds of dungeons, the accuracy cap is only going to grow. I don't envy new players that finish leveling up a healer in 3.3 and beyond who don't yet have a decent supply of heaven's eye materia.

When it gets down to it, this seems to be the solution you're suggesting. If you want to reach accuracy cap, please gear in fully melded ilvl 220 pieces and bring your best accuracy raising consumables. For content that's...designed for ilvl 180 and rewards ilvl 195. Does it really not strike you as odd that we need to so massively out gear the dungeon just to achieve the hit cap? Really?