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  1. #1
    Player
    Sidra's Avatar
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    Feb 2015
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    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    I guess it depends on perspective. The way I look at it, healers have the ability to improve their in-game performance via melding more than any other job. I guess that's good post-melding and bad pre-melding. It was gonna be true for raiding anyway, but now it's dungeons too...so be it. But given the abundance of crafted gear, materia and the fact that it's not only Midas Savage gear with a few slots, but also tome and Midas normal gear - I prefer to look at it from the post melded lense, as that's where any player who cares is going to be in pretty short order. 2-4 weeks for most players, in a tier that lasts 6-7 months.
    (0)
    Last edited by Sidra; 02-27-2016 at 06:57 AM.

  2. #2
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sidra View Post
    The way I look at it, healers have the ability to improve their in-game performance via melding more than any other job. I guess that's good post-melding and bad pre-melding. It was gonna be true for raiding anyway, but now it's dungeons too...so be it. But given the abundance of crafted gear, materia and the fact that it's not only Midas Savage gear with a few slots, but also tome and Midas normal gear - I prefer to look at it from the post melded lense, as that's where any player who cares is going to be in pretty short order.
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    (2)

  3. #3
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jerichai View Post
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    Hey you're on my server, if you want crafted healer gear hit me up. I'll do it for free if you get the materials together just to prove to you that it doesn't cost even one million. Just buy the ESO mats and the rest are easy, most expensive is frost cotton bolls that cost about 15k each.
    (0)
    Last edited by FoxyAreku; 02-27-2016 at 10:51 AM.

  4. #4
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by FoxyAreku View Post
    Hey you're on my server, if you want crafted healer gear hit me up. I'll do it for free if you get the materials together just to prove to you that it doesn't cost even one million. Just buy the ESO mats and the rest are easy, most expensive is frost cotton bolls that cost about 15k each.
    While I appreciate the offer, I am going to have to respectfully decline. Not everyone is going to have that kind of opportunity, and I don't want to encourage the developers to have achieving boring stat requirements tied to purchased gear. I have nothing wrong with the crafters or what they're selling, but that kind of gear should be saved for min/maxing, glamour, or catch up/role changing for people in a hurry. No being able to hit things in 4 man content.
    (2)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jerichai View Post
    While I appreciate the offer, I am going to have to respectfully decline. Not everyone is going to have that kind of opportunity, and I don't want to encourage the developers to have achieving boring stat requirements tied to purchased gear. I have nothing wrong with the crafters or what they're selling, but that kind of gear should be saved for min/maxing, glamour, or catch up/role changing for people in a hurry. No being able to hit things in 4 man content.
    It's not a rare opportunity though. I've never met a crafter who wouldn't do something for relatively cheap if you provided all the materials.

    Most I've ever seen is a 500k crafting charge at most, but there's plenty of people who will do it for 200k or even 100k. It's really not much...

    Though I do agree that dungeons shouldn't be a place where you have to consider accuracy. .-. They should at least make cleric stance give an acc bonus.
    (0)

  6. #6
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jerichai View Post
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    The current crafted gear is only expensive because it's brand new. In terms of effort to craft and acquire - it's very minimal. Right now, if you are buying off the MB you're kinda screwed. But because of the lack of effort needed to make the items, the prices are going to come down in very short order. And even if they don't, spend 5 minutes to hit a node, spend 160 esoterics, and send a crafted an HQ seafood stew and 250k to a crafter friend. Item acquired. Honestly, for how good the gear is, it's crazy how easy the items are to make. Not a single ingredient takes any time investment.

    Now, I am not gonna disagree Accuracy is kind of a dumb stat. If they removed it from the game, I wouldn’t complain. But it doesn't matter, I don't make the game – I play it…and this game has accuracy. The point is, in this game, as it currently exists - it's stupid for healers to complain about accuracy, since that's a problem they themselves have the ability to easily alleviate.
    (0)

  7. #7
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sidra View Post
    spend 5 minutes to hit a node*
    *Once you've fully leveled mining and botany, unlocked the necessary folklore books, and achieved at least 720 gathering and 740 perception for HQ. Seems like a lot of needless effort just to regain the ability to hit things competently in 4 man content.

    Quote Originally Posted by Sidra View Post
    Now, I am not gonna disagree Accuracy is kind of a dumb stat.
    Please do explain how accuracy as a stat enhances the experience of this game. Or any MMO for that matter.
    (0)
    Last edited by Jerichai; 02-27-2016 at 02:22 PM.

  8. #8
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jerichai View Post
    *Once you've fully leveled mining and botany, unlocked the necessary folklore books, and achieved at least 720 gathering and 740 perception for HQ. Seems like a lot of needless effort just to regain the ability to hit things competently in 4 man content.

    Please do explain how accuracy as a stat enhances the experience of this game. Or any MMO for that matter.
    Look man - I don't remember the last time I upgraded gear or spent put in any effort on my botanist, and all I need is some NQ Dhalmel food and I can do it. 3.0 released like 8 months ago, I have some of the 150 gear melded gear, a red scrip main hand, and bought the offhand...although they now just released a scrip equivalent. My miner is close enough that if I wanted something with it, its just an upgrade or two away. Regardless, it's been 7 months where you could have casually got your gatherer up to speed to be ready for whats next. You didn't? Ok. But where is personal accountability in all of this? Instead of complaining why not thing "Oh man, maybe I should have, at somepoint over the last 7 months gotten my gatherers up. well I didn't so now I should so that I can more easily cap my healer acc for the new content." Done. Why is the reaction to come and complain on a forum about 3.2 healer accuracy instead of fixing your gatherer up, waiting a week and spending some gil...whatever the myriad of options you have available to you - and getting the ACC you need. You could have had gatherer reqs for 6-7 months. If you don't - that's YOUR fault. So be it, no big deal. But don't...complain...fix it. This is an MMO, time investment in your character leads to better charter performance...as it should. If you ever get to a point where you feel like your character progress is slowed or hindered, you always should look at what you can do first. If the game has given you the tools the developer has done their part. And when there isn't a solution (like AST at 3.0 release) make a case.

    In general, I don't like the accuracy stat. Sadly, I am not a paid developer of this game. I play it, I don't make it. And since there is accuracy...and now you can meld it onto gear with ease, I don't see the point in complaining about it. The game has enough problems that you literally can't alleviate in game that this just seems like an bad poor use of complaining time.
    (0)

  9. #9
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Simple answer, I don't like gathering, and up to this point it's never played a major factor in playing healer in the content I usually do. I play this game for the social experience. Doing enjoyable activities with people I care about. I sure as shit am not going to spend what little time I do have in the week huddled in some lonely corner of the world brainlessly clicking the same 3 or 4 nodes because 'oh no, SE might all of a sudden change how things have been up to this point'.

    When you're online admonishing people in a game about personal accountability and taking a hardcore approach to casual content, it may be time to take a step back and reevaluate things. What's interesting is on the one hand you seem to agree that the accuracy stat sucks...and yet you don't want people to say anything negative about the state of the game. It is okay to like something and still make note of its flaws, friend.
    (2)