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  1. #1
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sidra View Post
    The game added a new melding system onto tome/raid gear, as well as crafted 220 gear that is pretty easily made (or items gathered) and you can fully meld it. It is reasonable for the game expect you to use them. Complaining about missing at this point is literally ridiculous - it's your fault. Granted, it may take a week or two to get all fixes up and cap it, but at that point the issues should cease.
    By that reasoning I should be grateful if someone tied my hands and feet together so long as they left a sharp object somewhere in my vicinity so I can try to cut myself loose. Which is essentially whats happened. Square created a problem by not putting accuracy on our gear and by not attaching any accuracy buff to cleric stance. So instead of getting stats that benefit our heal potency, mana pool etc, healers will be expected to go accuracy just to get back to hitting things with any consistency. Something we could do just fine before 3.2.

    That's not even touching how ridiculous it is they expect people who are doing 'casual' content to go to that extreme.

    On a side note, does anyone actually know what the cap /is/ for expert? I came in with full 210 aside from my weapon and I'm still missing so much I may as well not bother half the time.
    (1)
    Last edited by BroodingFicus; 02-26-2016 at 07:52 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  2. #2
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by BroodingFicus View Post
    By that reasoning I should be grateful if someone tied my hands and feet together so long as they left a sharp object somewhere in my vicinity so I can try to cut myself loose. Which is essentially whats happened. Square created a problem by not putting accuracy on our gear and by not attaching any accuracy buff to cleric stance. So instead of getting stats that benefit our heal potency, mana pool etc, healers will be expected to go accuracy just to get back to hitting things with any consistency. Something we could do just fine before 3.2.

    That's not even touching how ridiculous it is they expect people who are doing 'casual' content to go to that extreme.

    On a side note, does anyone actually know what the cap /is/ for expert? I came in with full 210 aside from my weapon and I'm still missing so much I may as well not bother half the time.

    It's not just healers...everyone has melding available now so everyone should be expected to use it. Healers just have the benefit of being lucky and gaining more use from the melds than anyone else. Going from missing to hitting stuff is way better than a DPS adding some crit/det/sp in the quantity it can be melded. TierVs come from easy faceroll content - Void Ark and Diadem. TierIVs (which you will use a lot of melding crafted gear)are inexpensive on the MB, and you get 3x per day from each beastmen quest. This isn't some hardcore thing - they put serious effort into making this stuff accessible.
    (2)
    Last edited by Sidra; 02-27-2016 at 03:02 AM.

  3. #3
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sidra View Post
    It's not just healers...everyone has melding available now so everyone should be expected to use it. Healers just have the benefit of being lucky and gaining more use from the melds than anyone else. Going from missing to hitting stuff is way better than a DPS adding some crit/det/sp in the quantity it can be melded. TierVs come from easy faceroll content - Void Ark and Diadem. TierIVs (which you will use a lot of melding crafted gear)are inexpensive on the MB, and you get 3x per day from each beastmen quest. This isn't some hardcore thing - they put serious effort into making this stuff accessible.
    I'm not saying it isn't accessible. On the contrary I think they did a good job making it so casual players can actually look at using materia. Before the patch dropped I was pretty pleased with the whole idea because it seemed like it would add a small bit of variety and decision making in how you wanted to meld your gear regardless of if you raid or have millions to spend. Healers with more MP vs healers with stronger heals etc etc. But for healers that isn't whats happened instead it looks like this:

    Pre 3.2: Miss rate was so small it was hardly ever happening. The amount they could dps depended on skill level in stance dancing.
    Post 3.2: Healers are missing noticeably and expected to use materia to achieve the same effect as pre 3.2 instead of to improve in any other way.

    It isn't a benefit. We all have melding but only healers are being made to take a step backward so that it looks like we are taking a step forward.
    (1)
    Last edited by BroodingFicus; 02-27-2016 at 06:41 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt