With food you go up to 606, which should be cap for M4s, if not really Damm close.18x12, plus 354 base = 570. A4S caster cap was 540. So while I haven't seen Midas Savage caps listed, a safe assumption would be a max raid/tome gear meld would work for the first turn or two, but you'd need to swap in 1 or 2 crafted 220 pieces and meld them fully for the rest of the floors.
It breaks my heart when I'm throwing Malefic II and I see MISS. And then hitting a mob with Gravity and only hitting 1 out of 3. I die a little inside
This is more than frustrating. I've honestly cut my dps back by like 75% even if it means just standing there because its no longer a matter of being skilled enough to weave in and out of cleric. Its a matter of how many gcds I want to waste trying to get my Aero I, II and III to stick. I'm usually a cautious healer when it comes to dps but I've become comfortable doing it and the new dungeons actually leave quite a bit of down time for a healer to help out if hots are up and no one is failing mechanics regularly. But I've had to recast dots up to three times to get them to hit and my holy spam is now dangerous because I could usually run in and reliably interrupt cones etc with swiftcast. Nope. Not anymore. Now it can suddenly miss two out of three or four mobs and I find myself smacked in the face.
I get that maybe to reach the cap for high level raids etc you should need to meld /some/ accuracy to your gear. Fine. But as someone who sticks to expert roulette and an occasional extreme trial I don't see why they expect healers to go full accuracy just to reliably hit the broad side of a barn. Frankly it almost seems like they made it a problem just so the whole new thing with materia would seem like a savior. Even though pre 3.2 I could go a whole dungeon without missing. Personally I think it should be addressed. Either drop the accuracy threshold on casual content or give cleric a passive accuracy increase that's enough to hold people over in 4 mans etc. It's just strange. I get they wanted to make tanks into actual tanks again because strength tanking was getting out of hand but it feels like they tried to force us into 'just heal'...only without giving us any reworks like they did for the tank classes.
Last edited by BroodingFicus; 02-26-2016 at 11:46 AM.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
I gotta say at first I was upset when I started my usual PoM holy, aero III, holy swift cast holy holy holy holy spam and saw the insane amount of misses but now I'm relieved. I can finally just start healing instead of trying to dps too since dps now seems like a waste of mp. Thanks for this accuracy nerf SE. All the people who are like "Only incompetent healers don't dps and stand around" can finally go shove it.
The game added a new melding system onto tome/raid gear, as well as crafted 220 gear that is pretty easily made (or items gathered) and you can fully meld it. It is reasonable for the game expect you to use them. Complaining about missing at this point is literally ridiculous - it's your fault. Granted, it may take a week or two to get all fixes up and cap it, but at that point the issues should cease.
so you expect healers to pentameld just so we can do contribute to the dmg and make runs faster, instead of just standing around doing nothing if there is nothing to heal?The game added a new melding system onto tome/raid gear, as well as crafted 220 gear that is pretty easily made (or items gathered) and you can fully meld it. It is reasonable for the game expect you to use them. Complaining about missing at this point is literally ridiculous - it's your fault. Granted, it may take a week or two to get all fixes up and cap it, but at that point the issues should cease.
sure, requiring some acc melds for alex midas savage is fine, but NOT AT ALL for "casual" content like expert roulette dungeons
this is really getting ridiculous
also, if going full acc melda is required to do dmg without missing half of the hits than that is quite unfair since we can not meld any of the other stats
@SE: just give us acc stats on gear like you did in 2.x (and add an acc buff to CS)!!!!!
It would be an easy fix to put accuracy in Cleric Stance like they have in tank stances. On Calcabrina, both dps sometimes get turned into dolls. It's obvious the healer has to help with dpsing here to free them - but I missed at least thrice in a row with Stone III. I will definitely put accuracy melds into all my gear, but the slots only exist in new raid level gear, and even dungeons are now requiring lots of accuracy...
They might have enhanced the accuracy cap for all the new 3.2 content because we are now allowed to meld accuracy in all stuff
As off heal I guess,i will have to burn some materia in that XD
By that reasoning I should be grateful if someone tied my hands and feet together so long as they left a sharp object somewhere in my vicinity so I can try to cut myself loose. Which is essentially whats happened. Square created a problem by not putting accuracy on our gear and by not attaching any accuracy buff to cleric stance. So instead of getting stats that benefit our heal potency, mana pool etc, healers will be expected to go accuracy just to get back to hitting things with any consistency. Something we could do just fine before 3.2.The game added a new melding system onto tome/raid gear, as well as crafted 220 gear that is pretty easily made (or items gathered) and you can fully meld it. It is reasonable for the game expect you to use them. Complaining about missing at this point is literally ridiculous - it's your fault. Granted, it may take a week or two to get all fixes up and cap it, but at that point the issues should cease.
That's not even touching how ridiculous it is they expect people who are doing 'casual' content to go to that extreme.
On a side note, does anyone actually know what the cap /is/ for expert? I came in with full 210 aside from my weapon and I'm still missing so much I may as well not bother half the time.
Last edited by BroodingFicus; 02-26-2016 at 07:52 PM.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
If you're not intending to go into hardcore end game content, there's no need to get worked up about spending millions of Gil on pentamelds. Your Lore / Midas pieces all come with slots that are guaranteed and if you happen to have all the AAR Beast tribes unlocked, they reward one random T4 from a pool of 5 Materia (so, up to 12 T4 Materia at day). Also, supposedly you get a free combat T5 materia of your choice from Void Ark every week. It drops a weekly token that you use to trade to a specific Goblin north of the Aetheryte in Idylshire. You won't immediately get the accuracy requirements if you don't spend the Gil, but you'll get it overtime as part of your upgrades.
I don't imagine for the current EX content that you'll need too many Materia to cap out. If I would take a random, massive heaping of salt, guess - +60 Accuracy would be what one needs to cap on current EX content.
Some random food for thought too, I would not recommend using T5 materias for Lore gear until they are upgraded because I'm going to imagine you'll lose the currently slotted materia once you upgrade the pieces.
Last edited by Ghishlain; 02-26-2016 at 10:15 PM.
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