People complained about story being locked behind Coil because they didn't want to raid. But if you make the decision not to raid, isn't it logical to assume you may miss out on something like story (now we have this normal mode crap which is a total waste of design space - we already have dungeons and 24 mans for faceroll content)? When the new relic were released, they items cost about 4m to complete and people were complaining that you needed gil for stuff. But gil exists in this game, shouldn't there be stuff you can buy with it? And if you don't make gil because you don't enjoy and gil making activities - isn't it logical to assume at some point you are going to miss out on something, or something will be more difficult for you to obtain because you've elected not to make money? Same thing with botany/mining - items for this new equipment is makeable with it...if you don't enjoy it fine - but do so with the understanding that at some point its going to be harder for you to acquire things which would be the fruits of that labor. We can't predict the future - skipping any sort of character development or content may cause issues for you in the future. That's not a bad thing.
There are things in this game I don't enjoy doing. I simply won't do them - and I don't do them knowing there are things I will never have as a result - I live with it because it's my choice. You will never hear me complaining about not having those rewards from those things, ever - because it's a choice I've made. It just annoys me to no end people intentionally forgoing content for whatever reason - but then complaining about not having whatever is locked behind the stuff they choose not to do.
And to me, if accuracy should or shouldn't be in the game and it's validity as a stat is a totally different discussion than boo-hoo I'm missing even though I could go make myself not miss. I'd support the first if SE decided to change it - and the second is just whining when you have the power to fix the situation on your own.